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  • Engelbrecht Patrik

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epatrik107/README.md

Hi there, I'm Patrik Engelbrecht! 👋

Welcome to my GitHub profile. I'm a software developer and data enthusiast with a passion for building applications and extracting actionable insights from complex datasets.

🎓 Featured Research / Thesis

Application of Data Analysis Methods in Predicting Tennis Match Outcomes In my thesis, I utilized various data science and machine learning techniques to analyze patterns, evaluate player statistics, and predict the outcomes of tennis matches. (Feel free to check out the related repositories below!)


🛠️ Tech Stack & Tools

Programming Languages

C C++ C# Python Java JavaScript Ruby HTML5

Data Science & Machine Learning

Pandas NumPy Matplotlib scikit-learn PyTorch TensorFlow

Backend, Databases & Infrastructure

.NET Apache MongoDB

Version Control & Collaboration

Git GitHub GitLab


📫 How to reach me

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  1. Prompt-Engineering-HW-BME Prompt-Engineering-HW-BME Public

    This Python project uses Flask and OpenAI's API to generate personalized workout plans. Users input their fitness goals, workout duration, and location. The application then generates a detailed pl…

    Python 3

  2. Programming3-HW-BME Programming3-HW-BME Public

    This project is a Java-based implementation of the classic Snake game. It features a GUI for gameplay and settings, a scoreboard system, and game state management. The game allows players to custom…

    Java

  3. Circle-Limit Circle-Limit Public

    The project is a C++ application that generates a graphical representation of a star using OpenGL. It includes a Poincare texture and allows the star to rotate around a point and itself. The star's…

    C

  4. Freeform-Curves Freeform-Curves Public

    The provided code is part of a C++ OpenGL framework for creating and managing shaders, textures, and GPU programs. It includes classes for handling 2D and 3D vectors, 4x4 matrices, textures, and GP…

    C

  5. Points-Lines Points-Lines Public

    This C++ project provides a framework for creating 2D and 3D geometric objects using OpenGL. It includes classes for handling vectors, matrices, textures, and GPU programs. The application supports…

    C