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Releases: desertcod98/OakClient

v0.7.4

03 Mar 20:47

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-Fixed crash and minor changes

v0.7.3

29 Jan 18:43
fc9e46c

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-Now modules settings get saved when closing
-Fixed minor things

v.0.6.2

18 Jan 19:30

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-Added Social system (add players as friends to ignore them in combat) use with .social
-Changed killaura distanceTo() call to squaredDistanceTo() call (happy cpu)
-Cleaned some stuff

v0.5.2

12 Jan 15:51
c21073d

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-Removed clicker
-Added pause in liquids setting for AntiHunger
-Fixed Xray command reloading world renderer even if Xray is disabled
-(@OsakiTsukiko ) Added gradle wrapper

v0.4.1

09 Jan 20:00

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First 'stable' release of OakClient, every module works (some better then others, looking at you ChestStealer and AutoTotem)

  • Keybind settings now show the actual key binded
  • Fixed EntityOwner showing owner names on every entity
  • Now EventSubscribers can have different priorities
  • Cleaned up comments ecc.
  • Typos...

v0.3.1-alpha

05 Jan 22:14

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v0.3.1-alpha Pre-release
Pre-release

-Fixed EntityOwner disabling nametags (lol)
-Added Executor (now Http requests can be made asynchronously)
-Added credits to BleachHack in (https://github.com/BleachDev/BleachHack/) in some files in the 'render' package

v0.2.0

01 Jan 22:11

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v0.2.0 Pre-release
Pre-release

-Added ESP module
-Added EntityOwner module
-Added useless IgnoreServerPosition module
-Fixed Blink module

v0.1.0

23 Dec 13:26

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v0.1.0 Pre-release
Pre-release

Commits history: https://github.com/desertcod98/OakClient/commits/
First pre-release of OakClient, most modules work fine, but everything still needs a lot of work.