Releases: desertcod98/OakClient
v0.7.4
v0.7.3
-Now modules settings get saved when closing
-Fixed minor things
v.0.6.2
-Added Social system (add players as friends to ignore them in combat) use with .social
-Changed killaura distanceTo() call to squaredDistanceTo() call (happy cpu)
-Cleaned some stuff
v0.5.2
-Removed clicker
-Added pause in liquids setting for AntiHunger
-Fixed Xray command reloading world renderer even if Xray is disabled
-(@OsakiTsukiko ) Added gradle wrapper
v0.4.1
First 'stable' release of OakClient, every module works (some better then others, looking at you ChestStealer and AutoTotem)
- Keybind settings now show the actual key binded
- Fixed EntityOwner showing owner names on every entity
- Now EventSubscribers can have different priorities
- Cleaned up comments ecc.
- Typos...
v0.3.1-alpha
-Fixed EntityOwner disabling nametags (lol)
-Added Executor (now Http requests can be made asynchronously)
-Added credits to BleachHack in (https://github.com/BleachDev/BleachHack/) in some files in the 'render' package
v0.2.0
-Added ESP module
-Added EntityOwner module
-Added useless IgnoreServerPosition module
-Fixed Blink module
v0.1.0
Commits history: https://github.com/desertcod98/OakClient/commits/
First pre-release of OakClient, most modules work fine, but everything still needs a lot of work.