chore: URP update - replace obsolete RenderTargetHandle with new RTHandle#5562
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chore: URP update - replace obsolete RenderTargetHandle with new RTHandle#5562
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…th UberPost shader and with building process error
…into test/perf-profiling-unity2022.3.4f1
…om unity 2022.3.6f1
…Couldn't make Outline Screen Effect Feature to work...
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Note: this branch uses the project with Unity version 2022.3.6f1
RenderTargetHandleclass as obsolete and commands to useRTHandleinstead, but several things work differently with that new class. With Unity 2022.3.6, URP 14.0.8 is used.RenderTargetHandleusages to the newRTHandleway and managed to avoid any runtime error but the outline screen effect (used for hovered avatars) is still not rendering anything...test/perf-profiling-unity2022.3.4f1branch so that it only contains theRTHandlefile change replacements and is easily checked to continue this work in the futureMain problems found
cmd.GetTemporaryRT()for some reason the targetRTHandledoesn't get any render texture assigned (its.rtproperty is null), and later when trying to useBlit()with thatRTHandlein runtime, we get aValue vannot be nullfatal error due to the.rtproperty being null.RenderingUtils.ReAllocateIfNeeded()instead ofcmd.GetTemporaryRT()(as Unity does in many replacements on their own PR) we get a render texture assigned to the.rtproperty (getting rid of the null error) but the Outline Screen Effect Feature still doesn't render the outline when hovering an avatar...Useful links as guidelines to continue this migration in the future
RenderTargetHandletoRTHandlePR: Unity-Technologies/Graphics@d48795e#diff-922e8cb79285d375cad88e469448eebfc9aac59f470810a027d6d70113ed6a4b