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…t/sdk-particle-system
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Windows and Mac build successful in Unity Cloud! You can find a link to the downloadable artifact below. |
…t/sdk-particle-system
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Claude finished @pravusjif's task in 4m 0s —— View job Code Review
Previously reported issues — confirmed fixed ✅
New issue — must fix before merge
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@claude review |
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Claude finished @pravusjif's task in 3m 48s —— View job Code Review
Previously reported issues — status
Remaining issue — must fix before mergeResolved
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@claude review |
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Claude finished @pravusjif's task in 3m 34s —— View job Code Review
Previously reported issues — status
Remaining issue — must fix before merge
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@claude review |
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Claude finished @pravusjif's task in 3m 7s —— View job Code Review
Previously reported issues — status
New issue — must fix before mergeNegative emission multiplier when far over budget
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@claude review |
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Claude finished @pravusjif's task in 4m 4s —— View job Code Review
Previously reported issues — all confirmed fixed ✅
No new blocking issues foundThe current implementation is consistent with established codebase patterns:
REVIEW_RESULT: PASS ✅ |
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✅ PR reviewed and tested by QA on both platforms following the test scene at Build: Test scene: Test results:
Unrelated errors noted (do not affect verdict):
Verdict: PASS ✅ Mac: Windows: 09.04.2026_17.19.03_REC.mp4 |
WHY
New
ParticleSystemSDK component is being introduced to expand the set of tools for creators.Notion doc: https://www.notion.so/decentraland/SDK-Particles-2c65f41146a580969aaceb9f4ee01ea8
WHAT
ParticleSystemSDK componentParticleSystemBudgetSystemdowngrades the emission rate of ALL of the playing particle systems in the scene proportionally, to keep the amount below the max.Related PRs:
TEST INSTRUCTIONS
sdk7testscenes.dcl.ethworld and to position0,7:Windows
"C:\Users\[YOUR-USER]\Downloads\Decentraland_windows64\Decentraland.exe" --realm sdk7testscenes.dcl.eth --dclenv zone --position 0,7 --debug --skip-version-check truemacOS
open Decentraland.app --args --realm sdk7testscenes.dcl.eth --dclenv zone --position 0,7 --debug --skip-version-check true(Generic instructions to connect a custom build with app params at: https://github.com/decentraland/unity-explorer/blob/dev/docs/how-to-connect-to-a-local-scene.md)
Once you enter the scene confirm that you see the particle systems working, similar to what you see in the demo video (there are MANY parameters for each particle system, so just play a bit with some parameters in some particle systems and confirm that they have an effecton the particle system).
Confirm that in the Debug Panel you see a widget for Particles and you see that it stays AROUND 1000
Demo Video
Screen.Recording.2026-04-02.at.1.24.24.AM-L.mp4