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v06 solitaire controllers DeckController.scs
George Heineman edited this page Feb 8, 2018
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1 revision
// this is a generic architecture for a deck controller. As such this can be reused as is
// across all variations
DeckController : {
λname. {letbox NameParameter = {name} in {
λdp. {letbox DeckMousePressed = {dp box["m"]} in {
box ["=======" NameParameter "\DeckController.java=======
package " NameParameter ";
import java.awt.event.MouseEvent;
import ks.common.view.*;
import ks.common.model.*;
import ks.common.controller.*;
/**
* Controller for Decks. Typical actions involve just dealing cards from deck, so this
* kind of controller is simpler to write. This standardized deck controller has only
* press events (for now).
*/
public class DeckController extends SolitaireReleasedAdapter {
protected " NameParameter " theGame;
public DeckController(" NameParameter " theGame) {
super(theGame);
this.theGame = theGame;
}
// Deal cards
public void mousePressed(MouseEvent me) {
Move m;
// Action on press
"
DeckMousePressed
"
// have solitaire game refresh widgets that were affected
theGame.refreshWidgets();
}
}"]
}}
}}
}