Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
38 changes: 19 additions & 19 deletions localization/english.dl
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ english:
button.menu.lang_select : "${name}"
button.menu.exit : "Exit"
button.menu.start : "Start"
button.menu.newgame : "New Campaign"
button.menu.newgame : "New campaign"
button.menu.continue : "$(hud.turn)\n[808080]${time}[n]"
button.menu.manual : "Manual"
button.menu.credits : "Credits"
Expand All @@ -31,18 +31,18 @@ english:
tips.menu.restart_confirm : "[lbutton]Confirm to abandon current game"
tips.menu.erasegame : "[lbutton]Erase current game\n - You can restart a new campaign from start"
tips.menu.erasegame_confirm : "[lbutton]Confirm to erase current game"
tips.menu.exit : "[lbutton]Exit Game"
tips.menu.start : "[lbutton]Start Game"
tips.menu.newgame : "[lbutton]New Campaign"
tips.menu.continue : "[lbutton]Continue Campaign\n - $(hud.turn)"
tips.menu.manual : "[lbutton] Open game manual by default browser"
tips.menu.credits : "[lbutton] Show Credits"
tips.menu.exit : "[lbutton]Exit game"
tips.menu.start : "[lbutton]Start game"
tips.menu.newgame : "[lbutton]New campaign"
tips.menu.continue : "[lbutton]Continue campaign\n - $(hud.turn)"
tips.menu.manual : "[lbutton]Open game manual by default browser"
tips.menu.credits : "[lbutton]Show credits"
tips.menu.cardlist : "[lbutton] Browse current deck\n - You can customize the names of the cards"
tips.setup.homeworld : "[lbutton]Select [blue]${world}[n] as homeworld"
tips.setup.invalid : "Please select $(card.type.world), this is ${type}"
tips.setup.newworld : "[lbutton]Create a new [blue]$(card.type.world)[n] as homeworld\n - Because there's no $(card.type.world) in hand"
tips.setup.newworld.invalid : "This is a ${type}, cannot be used as homeworld\n - Please create a new $(card.type.world)"
tips.evoke.action.choose : "[lbutton]Choose action [blue]${action}[n]\n - ${desc}\n"
tips.evoke.action.choose : "[lbutton]Take [blue]${action}[n] action\n - ${desc}\n"
tips.evoke.action.unique : "Cannot perform [blue]${action}[n] action\n - ${action} action has already been performed in the action phase"
tips.evoke.action.invalid : "Cannot perform [blue]${action}[n] action\n - ${desc}"
tips.action.choose : "${evoke|}$(tips.evoke.action.choose)$(tips.explain)"
Expand All @@ -54,7 +54,7 @@ english:
tips.action.finish : " - End $(phase.action) phase\n - Enter $(phase.payment) phase"
tips.action.map : "Galaxy map\n - Black [people] represents enemies\n - [blue]Blue[people][n] represents your population"
tips.action.map.desc : "$(tips.grow.desc)"
tips.action.track : "Game progress tracks\n - $(hud.C.logo)Culture $(hud.M.logo)Might $(hud.S.logo)Stability $(hud.X.logo)Xenology\n - Should avoid [coin] falling to [cross]\n - Try to advance [coin] to [star]"
tips.action.track : "Civilization status tracks\n - $(hud.C.logo)Culture $(hud.M.logo)Might $(hud.S.logo)Stability $(hud.X.logo)Xeno relations\n - Should avoid [coin] falling to [cross]\n - Try to advance [coin] to [star]"
tips.action.button_setting : "[lbutton]Game menu"
tips.action.evoke : "[lbutton][blue]$(action.evoke)[n]$(card.type.civ)\n"
tips.button.plan : "[lbutton]Create and keep a $(card.type.blank)\n - Specify the type of $(card.type.blank)\n - Discard all other hand cards\n$(tips.action.finish)"
Expand Down Expand Up @@ -175,9 +175,9 @@ english:
WONDER_SECTOR : "\n - There is a wonder : ${wonder}\n - ${effect}"
BLACKHOLE : "Black Hole"
SECTOR : "Sector ${sec}"
EMPTY_SECTOR : "Empty Sector"
FRIEND_SECTOR : "Sector you control [blue][people][n]x${people}"
HOSTILE_SECTOR : "Hostile sector [people]x${people}"
EMPTY_SECTOR : "Empty sector"
FRIEND_SECTOR : "Sector under your control [blue][people][n]x${people}"
HOSTILE_SECTOR : "Neutral sector [people]x${people}"
tips.look.focus : "[lbutton][rbutton]Return to top of draw pile\n - This is the ${n}th card from the top of draw pile"
tips.look.pile : "[lbutton]Look at top ${seen} cards of draw pile"
tips.track.valid : "[lbutton]Move ${type} track back one space\n - ${effect}"
Expand Down Expand Up @@ -252,7 +252,7 @@ english:
tips.challenge.desc : "[blue]Face Challenge[n] ${challenge_name}\n - ${challenge_desc}"
tips.challenge.desc.track : "${track1} moves back ${dec1}, ${track2} moves back ${dec2}"
tips.challenge.desc.trackrival : "${track} moves back ${dec}, randomly add [people]x${rival}"
tips.challenge.desc.newciv : "Add neutral planets, add [people]x${rival}"
tips.challenge.desc.newciv : "Add a neutral world with [people]x${rival}"
tips.adv.S.choice : " - 1 $(adv.computation.name) 2 $(adv.engineering.name) 3 $(adv.communication.name)\n - 4 $(adv.weapons.name) 5 $(adv.industry.name) 6 $(adv.energy.name)"
tips.adv.M.choice : " - 1 $(adv.art.name) 2 $(adv.leisure.name) 3 $(adv.philosophy.name)\n - 4 $(adv.literature.name) 5 $(adv.government.name) 6 $(adv.society.name)"
tips.adv.R.choice : " - 1 $(adv.infrastructure.name) 2 $(adv.labor.name) 3 $(adv.machinery.name)\n - 4 $(adv.medicine.name) 5 $(adv.biology.name) 6 $(adv.genetics.name)"
Expand All @@ -278,7 +278,7 @@ english:
desc.text.homeworld.tech.complete : "It represents a completed tech of your homeworld. To win the game, you should own least ${vic_tech} completed tech.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
desc.text.colony.world : "It represents a settled world in the sector [sector] [blue]${sector}[n], $(plant.era).\n\nIf there are wonders in the galaxy, you must have settled worlds for each wonder on the map (to a maximum ${vic_colony}) to win the game.\n\nThe colony is a backup for your homeworld. When your homeworld is lost, a colony can be your new homeworld.\n\nIn the phase $(phase.challenge), you can use this card to prevent a ${suit} type challenge, but you should discard it after that. Moreover, using the advancement effect is single use. If you trigger these effect , you should discard this card.\n\n${adv1}${adv2|}${adv3|}"
desc.text.colony.world.complete : "$(desc.text.colony.world)"
desc.text.neutral.world : "It represents a neutral [planet] planet [blue]${name}[n] currently existing in sector [blue]${sector}[n], $(plant.era).\n\nOnce you control sector ${sector}, you can $(action.settle) to it.\n\nAfter successfully colonizing a neutral [planet] planet, you immediately gain a free [blue]$(action.power)[n] action and a [blue]$(action.advance)[n] action."
desc.text.neutral.world : "It represents [blue]${name}[n], a neutral [planet] world in sector [blue]${sector}[n]. $(plant.era).\n\nOnce you control sector ${sector}, you may $(action.settle) this world.\n\nAfter settling a neutral [planet] world, you may immediately take a free [blue]$(action.power)[n] and a free [blue]$(action.advance)[n] action for completing the conquest of a rival civilization."
desc.text.neutral.world.complete : "$(desc.text.neutral.world)"
desc.adv1:"• [blue]${adv1_name}[n] (advancement gained in era ${adv1_era}) can be used in [blue]${adv1_stage}[n] phase: ${adv1_desc}\n\n"
desc.adv2:"• [blue]${adv2_name}[n] (advancement gained in era ${adv2_era}) can be used in [blue]${adv2_stage}[n] phase: ${adv2_desc}\n\n"
Expand All @@ -289,7 +289,7 @@ english:
desc.place.hand : "hand"
desc.place.homeworld : "desktop homeworld area"
desc.place.colony : "desktop colony area"
desc.place.neutral : "desktop neutral area"
desc.place.neutral : "neutral worlds line"
desc.adv.multiple : "\n\nIf the card has multiple advancements that can be used in ${phase} phase, all of them can take effect. You can decide the order: use [rbutton] to switch the priority advancement effect."
desc.adv.hand.tech : "This completed $(card.type.tech) has an advancement ${adv_name} gained in era ${adv_era}. Currently in ${phase} phase, you can discard this card to gain the advancement effect:\n\n${adv_desc}$(desc.adv.multiple)"
desc.adv.desktop : "This card has advancement ${adv_name}. Currently in ${phase} phase, so you can trigger its corresponding effect:\n\n[blue]${adv_name}[n] ${adv_desc}$(desc.adv.multiple)"
Expand All @@ -306,18 +306,18 @@ english:
action.settle.detail : "Hand contains $(card.type.world) located in a sector you control, place this card in $(desc.place.colony)\n - You control the sector containing neutral planets, move corresponding $(card.type.world) from $(desc.place.neutral) to $(desc.place.colony)\n - Convert $(card.type.blank) in hand to $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world)\n - Create a new $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world) or $(card.type.blank)\n - If unable to place $(card.type.world) in a sector you control, cannot initiate $(action.settle) action"
action.settle.desc.invalid : "No control over $(card.type.world) sector in hand"
action.advance : "[skull]$(ADVANCE)"
action.advance.desc : "Advance [planet] planet or [tech] technology"
action.advance.detail : "Advance your homeworld or colonies once, or add a new $(card.type.tech) to homeworld, or advance an incomplete $(card.type.tech) in homeworld"
action.advance.desc : "Advance [planet] world or [tech] tech card"
action.advance.detail : "Add an advancement to your homeworld, or another world or $(card.type.tech) in your tableau. Alternatively, add an advancement to a card from the deck or to a newly generated tech card."
action.grow : "[heart]$(GROW)"
action.grow.desc : "Add 2 [people]"
action.grow.desc.invalid : "No sectors available to add [people]"
action.grow.detail : "Add 2 [people] in sectors you control"
action.grow.detail : "Add 2 [people] to a single sector you control"
action.battle : "[hand]$(BATTLE)"
action.battle.desc : "Attack adjacent [sector]"
action.battle.desc.safe : "No adjacent rivals, advance any [token]"
action.battle.detail : "Select a sector you control and its adjacent rival sector, eliminate any number of your and rival [people] at 1:1 ratio. Number can be 0 or all. If you have no adjacent rival sectors, advance any [token] one space"
action.expand : "[foot]$(EXPAND)"
action.expand.desc : "Send [people] to adjacent [sector]"
action.expand.desc : "Move [blue][people][n] to an adjacent [sector]"
action.expand.detail : "Send at least one [people] to adjacent empty sectors\n - Destination has no enemies\n - Destination [people] not at limit\n - Cannot lose control of departure sector as a result"
action.expand.desc.invalid : "No movable [blue][people][n] available"
phase.setup : Setup
Expand Down