Vr generic squashed#15
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feat: initial generic VR support
commit 772824b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Sat Apr 23 10:05:55 2016 -0700 fix: almost there commit 76fd1eb Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Apr 21 19:05:54 2016 -0700 fix: almost working commit adb8a77 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 20 18:43:47 2016 -0700 fix: almost render something commit e7e5080 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Apr 19 18:01:25 2016 -0700 fix: doesn't crash :-) but doesn't render distortion yet commit 2f81936 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Apr 15 17:07:04 2016 -0700 fix: compiles, doesn't work yet commit 1799220 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Apr 14 18:42:51 2016 -0700 fix: add needed files still WIP commit 8322cc2 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Apr 13 19:04:14 2016 -0700 generic vr: WIP
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@ricardoquesada Thanks. I merged your branch in my local repo and want to run it on my device. What should I do? |
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@dabingnn open the iOS project with Xcode and run the project. It is just a "proof of concept", so there are still a few things to fix. But the idea is to fix those things in cocos2d-x (at least that's what I'm doing) |
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It runs but only presents black screen. |
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I tested on iPhone 5s and iPhone6 and Mac. On Wed, Apr 27, 2016 at 7:35 PM, Huabing.Xu notifications@github.com
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I tested on iphone 5s, it works. This pull request seems to be a prototype, rather than a feature.
Which repo would you prefer to submit for VR issues? |
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@dabingnn there we are discussing branches, design issues, etc. thanks. |
Adds "proof of concept" generic VR for cocos2d-x.