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Co-authored-by: EnigmaBellatrix <EnigmaBellatrix@users.noreply.github.com>
to `game_controller_hsl` as the new [Gamecontroller] only expectes an `(x, y)` coordinate. [Gamecontroller]: https://github.com/RoboCup-HumanoidSoccerLeague/GameController/
to `game_controller_hsl` as the new [Gamecontroller] only expectes an `(x, y)` coordinate. [Gamecontroller]: https://github.com/RoboCup-HumanoidSoccerLeague/GameController/
…/lib/game_controller_hsl subrepo: subdir: "src/lib/game_controller_hsl" merged: "d55ef420e" upstream: origin: "git@github.com:bit-bots/game_controller_hsl.git" branch: "rolling" commit: "d55ef420e" git-subrepo: version: "0.4.9" origin: "https://github.com/ingydotnet/git-subrepo" commit: "ea10886"
as it seemed to introduce performance issues
…in bodybehaviour too
and exlude `src/lib` from formatting/linting
subrepo: subdir: "src/lib/game_controller_hsl" merged: "2fa5731b6" upstream: origin: "git@github.com:bit-bots/game_controller_hsl.git" branch: "rolling" commit: "2fa5731b6" git-subrepo: version: "0.4.9" origin: "https://github.com/ingydotnet/git-subrepo" commit: "ea10886"
…itbots_main into Gamecontroller-update-for-HSL
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I'd like to unravel this to make it easier for everyone to review it and have a less messy git history tomorrow. |
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Summary
In the coming RoboCup competitions, we get extra time if we can detected whistles.
That is why we use ffts where we look at energy in frequencies used by whistles.
The detection is propagated to the body blackboard and integrated into the dsd.

The needed audio common ros packages are put into a subrepo.
The behavior has been tested in sim and on the robot and the whistle detection on my machine.
Proposed changes
It is not arm compatible rn, but that is a future problem.
This is because we need pipewire and the path where it is found is for x86.
Related issues
Solves #753
Checklist
pixi run build