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Pull requests: beyond-all-reason/Beyond-All-Reason
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Un-hardcode the keybinds for FOV
#7562
opened Apr 30, 2026 by
TheChronographer
Collaborator
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feat: add histogram buckets of frame timings to fightertest benchmark#2
#7561
opened Apr 30, 2026 by
bruno-dasilva
Contributor
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1 task done
feat: add frametime broadcast gadget to save into replays
#7548
opened Apr 28, 2026 by
bruno-dasilva
Contributor
•
Draft
1 task
Shield and damaging area interactions
Bug
Something isn't working
Gadget
Synced gameplay code
#7546
opened Apr 27, 2026 by
efrec
Collaborator
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Allow single target load commands on enemy nano
Awaiting GDT Approval
Awaiting approval from the Game Design Team (game mechanics, balance only)
#7543
opened Apr 27, 2026 by
TheChronographer
Collaborator
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Add CI Workflow to export unit def JSON
#7529
opened Apr 25, 2026 by
burnhamrobertp
Contributor
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Add separate selection for choosing rezzers
#7523
opened Apr 25, 2026 by
Snipebusher
Contributor
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Polygon startbox containment and multi-polygon rendering
#7513
opened Apr 23, 2026 by
burnhamrobertp
Contributor
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4 tasks
update Legion colvols
Legion
Issue related to Legion
#7502
opened Apr 20, 2026 by
efrec
Collaborator
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feat(bombardment): implement bombardment target
#7485
opened Apr 19, 2026 by
WybrenKoelmans
Contributor
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6 tasks
[Types] LLM env layer (emmylua config, type stubs, manual fixes)
#7447
opened Apr 16, 2026 by
keithharvey
Collaborator
•
Draft
feat: add hardware information to desync detection
#7444
opened Apr 16, 2026 by
bruno-dasilva
Contributor
•
Draft
1 task
[Types] Inline LuaCATS busted+luassert type annotations
#7438
opened Apr 14, 2026 by
keithharvey
Collaborator
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[Tests] Restructure integration tests to table-return shape
#7437
opened Apr 14, 2026 by
keithharvey
Collaborator
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Improve "Wait" key usability by making it a "Repeat" like toggle
#7434
opened Apr 14, 2026 by
Snipebusher
Contributor
•
Draft
Coordinated multi unit load/unload + tractorbeam -- test PR
Awaiting GDT Approval
Awaiting approval from the Game Design Team (game mechanics, balance only)
[Types] LLM-driven type-error transform capstone
#7407
opened Apr 11, 2026 by
keithharvey
Collaborator
•
Draft
feat(guard): implement area guard functionality
Approved
Approved for implementation by the Game Design Team
#7399
opened Apr 11, 2026 by
WybrenKoelmans
Contributor
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4 tasks
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Updated in the last three days: updated:>2026-04-27.