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114 changes: 96 additions & 18 deletions blocks/environment/components/EnvironmentFront.js
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,7 @@ import { BoxGeometry } from "three";
import { ThreeImage } from "./core/front/ThreeImage";
import { ThreeVideo } from "./core/front/ThreeVideo";
import { ThreeAudio } from "./core/front/ThreeAudio";
import { ThreeLight } from "./core/front/ThreeLight";
import { ModelObject } from "./core/front/ModelObject";
import { NPCObject } from "./core/front/NPCObject";
import { Portal } from "./core/front/Portal";
Expand Down Expand Up @@ -699,30 +700,13 @@ export default function EnvironmentFront(props) {
padding: "0",
position: "relative",
zIndex: 1
}}
}}
>
{ isVRCompatible() && <XRButton mode={'VR' | 'inline'}/>}
{/* <Perf className="stats" /> */}
{/* <fog attach="fog" color="hotpink" near={100} far={20} /> */}
<Hands />
<DefaultXRControllers />
<ambientLight intensity={0.5} />
<directionalLight
intensity={0.6}
position={[0, 2, 2]}
// shadow-mapSize-width={512}
// shadow-mapSize-height={512}
// shadow-camera-far={5000}
// shadow-camera-fov={15}
// shadow-camera-near={0.5}
// shadow-camera-left={-50}
// shadow-camera-bottom={-50}
// shadow-camera-right={50}
// shadow-camera-top={50}
// shadow-radius={1}
// shadow-bias={-0.001}
// castShadow
/>
<Suspense fallback={<Loading />}>
<Physics
// debug
Expand Down Expand Up @@ -1202,6 +1186,100 @@ export default function EnvironmentFront(props) {
/>
);
})}
{props.lightsToAdd.length < 1 && (
<>
<ambientLight intensity={0.5} />
<directionalLight
intensity={0.6}
position={[0, 2, 2]}
// shadow-mapSize-width={512}
// shadow-mapSize-height={512}
// shadow-camera-far={5000}
// shadow-camera-fov={15}
// shadow-camera-near={0.5}
// shadow-camera-left={-50}
// shadow-camera-bottom={-50}
// shadow-camera-right={50}
// shadow-camera-top={50}
// shadow-radius={1}
// shadow-bias={-0.001}
// castShadow
/>
</>
)}
{Object.values(props.lightsToAdd).map((item, index) => {
const lightPosX = item.querySelector("p.light-block-positionX")
? item.querySelector("p.light-block-positionX").innerText
: "";

const lightPosY = item.querySelector("p.light-block-positionY")
? item.querySelector("p.light-block-positionY").innerText
: "";

const lightPosZ = item.querySelector("p.light-block-positionZ")
? item.querySelector("p.light-block-positionZ").innerText
: "";

const lightRotationX = item.querySelector("p.light-block-rotationX")
? item.querySelector("p.light-block-rotationX").innerText
: "";

const lightRotationY = item.querySelector("p.light-block-rotationY")
? item.querySelector("p.light-block-rotationY").innerText
: "";

const lightRotationZ = item.querySelector("p.light-block-rotationZ")
? item.querySelector("p.light-block-rotationZ").innerText
: "";

const lightType = item.querySelector("p.light-block-type")
? item.querySelector("p.light-block-type").innerText
: "ambient";

const lightColor = item.querySelector("p.light-block-color")
? item.querySelector("p.light-block-color").innerText
: "";

const lightItensity = item.querySelector("p.light-block-intensity")
? item.querySelector("p.light-block-intensity").innerText
: "";

const lightDistance = item.querySelector("p.light-block-distance")
? item.querySelector("p.light-block-distance").innerText
: "";

const lightDecay = item.querySelector("p.light-block-decay")
? item.querySelector("p.light-block-decay").innerText
: "";

const lightAngle = item.querySelector("p.light-block-angle")
? item.querySelector("p.light-block-angle").innerText
: "";

const lightPenumbra = item.querySelector("p.light-block-penumbra")
? item.querySelector("p.light-block-penumbra").innerText
: "";

return (
<ThreeLight
key={index}
positionX={lightPosX}
positionY={lightPosY}
positionZ={lightPosZ}
rotationX={lightRotationX}
rotationY={lightRotationY}
rotationZ={lightRotationZ}
type={lightType}
color={lightColor}
intensity={lightItensity}
distance={lightDistance}
decay={lightDecay}
angle={lightAngle}
penumbra={lightPenumbra}
/>
);
})}

{Object.values(
props.npcsToAdd
).map((npc, index) => {
Expand Down
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