Skip to content

akashskypatel/ffmpeg-kit-builders

Stars Watchers Forks Issues Commit Downloads GitHub release License

FFmpeg-Kit Extended

FFmpeg-Kit Extended is a native library that allows programatic access to executing FFmpeg, FFprobe, and FFplay commands for Android, Windows, and Linux. It provides a simple C and C++ API to execute these commands with callbacks for logs, statistics, session completion, media information parsing and more. The pure C API makes it easy to integrate with any language.

FFmpeg-Kit Builders

Cross-platform build system for FFmpeg and FFmpegKit supporting Linux, Windows, and Android platforms.

Features

  • Both C++ and Pure C API - Provides both C++ and pure C api to make it easy to use in any language.
  • FFmpeg, FFprobe, and FFplay - Full FFmpeg, FFprobe, and FFplay support.
  • Asynchronous Execution - Run long-running tasks without blocking the main thread.
  • Parallel Execution - Run multiple tasks in parallel.
  • Callback Support - Detailed hooks for logs, statistics, and session completion.
  • Extensible - Designed to allow custom native library loading and configuration.
  • Deploy Custom Builds - You can deploy custom builds of ffmpeg-kit-extended.
  • Cross-Platform Support - Works on Windows, Linux, and Android!

Overview

This repository provides a comprehensive build system for FFmpeg and FFmpegKit that supports multiple platforms and architectures. The system handles the complete build pipeline from toolchain installation through dependency compilation to final bundle creation, with support for both native Linux builds and cross-compilation to Windows from Linux hosts.

Platform Support

  • Linux: Native builds for x86_64 architecture with shared libraries (.so) and static libraries (.a).
  • Windows: Cross-compilation from Linux hosts using MinGW-w64 toolchain with shared libraries (.dll) and static mingw libraries (.a).
    • Note: Compiling using MSVC ABI is not supported by the build script.
  • Android: In beta NOW! Available on armv7, arm64, and x86_64 architectures!
  • Apple: Apple platforms are not currently planned as I dont have one of those to develop and test. The framework is there so you are welcome to contribute!
    • MacOS: Not planned
    • iOS: Not planned
Platform Status Architecture
Android ✅ Supported armv7, arm64, x86_64
iOS Not Supported
macOS Not Supported
Linux ✅ Supported x86_64
Windows ✅ Supported x86_64

Quick Start

Prerequisites

  • OS: Linux host or WSL2 (manylinux recommended for maximum compatibility - use docker/devcontainer if unsure).
  • RAM: 8GB+ recommended for linking static binaries.
  • Disk Space: ~285GB available disk space for a full build with all dependencies and intermediate object files.
  • Custom Build: bundle build sequence has already been organized in a way that accounts for dependencey tree. I have done my best to include dependencies in individual build steps but if you make a custom build with custom components enables/disabled you may run into dependency issues. You will have to troubleshoot those on your own.
  • Dependencies: you will need the following dependencies:
# Run as root/sudo
# update
apt-get update
# install deps
apt-get install -qq --no-install-recommends ragel pkg-config make autoconf automake yasm cvs flex bison texinfo ed pax unzip patch wget xz-utils nasm gperf autogen bzip2 clang bc autopoint zstd curl git subversion libtool-bin build-essential cmake software-properties-common python3 coreutils python3-pip apt-transport-https ca-certificates python3-setuptools ninja-build autoconf-archive g++ gcc gettext help2man libtool p7zip-full python3-venv binutils llvm lld python3-numpy cython3 shellcheck xutils-dev libssl-dev zlib1g-dev libglib2.0-dev libglib2.0-dev-bin libgtkmm-3.0-dev libsdl2-dev

Compiler Toolchain

Windows (Cross-Compile)

Windows builds use the MinGW-w64 GCC 15.x toolchain. If running on a native Linux host (not a pre-configured Docker container), you must install the toolchain manually:

# Run as root/sudo
apt update && apt install binutils

# Download MinGW-w64 GCC 15
wget https://github.com/xpack-dev-tools/mingw-w64-gcc-xpack/releases/download/v15.2.0-2/xpack-mingw-w64-gcc-15.2.0-2-linux-x64.tar.gz
mkdir -p tools
tar xf xpack-mingw-w64-gcc-15.2.0-2-linux-x64.tar.gz -C tools
rm xpack-mingw-w64-gcc-15.2.0-2-linux-x64.tar.gz

# Install to /usr/local
mv tools/xpack-mingw-w64-gcc-15.2.0-2 /usr/local/mingw-w64
chown -R root:users /usr/local/mingw-w64
chmod -R 775 /usr/local/mingw-w64

Rust Toolchain

Many modern multimedia libraries (rav1e, dovi_tool) require Rust.

# Run as root/sudo
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y --no-modify-path
source $HOME/.cargo/env

# Add Windows target for cross-compilation
rustup target add x86_64-pc-windows-gnu
# rustup target add i686-pc-windows-gnu # Uncomment for 32-bit builds

cargo install cargo-c

Using the Unified Entry Point

The runner.sh script is the unified entry point for all builds. It can be used interactively or with explicit command-line options. Note that the script requires sudo privileges to install system packages and configure the build environment.

Common Build Scenarios

# Interactive mode - prompts for platform and architecture
sudo ./runner.sh

# Non-interactive mode: Build GPL version with audio libraries for Linux x86_64
sudo ./runner.sh --host=linux --arch=x86_64 -y --enable-gpl --enable-audio

# Build for Linux with specific additional libraries
sudo ./runner.sh --host=linux --arch=x86_64 --enable-fontconfig --enable-freetype

# Force re-build for Linux (all libraries + FFmpegKit) with hardware acceleration
sudo ./runner.sh --host=linux --arch=x86_64 -f --video-hw-bundle

# Create a redistributable release zip
sudo ./runner.sh --host=linux --arch=x86_64 --full-bundle --release

# Force build Full non-free dependencies for windows 64 bit
sudo ./runner.sh --host=windows --arch=x86_64 --enable-full --enable-nonfree -y --build-deps-only -f

# Force build static Ffmpeg libraries and programs for windows 64 bit
sudo ./runner.sh --host=windows --arch=x86_64 --enable-full --enable-nonfree -y --build-ffmpeg-only=static -f --programs

# Force build shared Ffmpeg-kit library for windows 64 bit
sudo ./runner.sh --host=windows --arch=x86_64 --enable-full --enable-nonfree -y --build-ffmpeg-kit-only=shared -f

# resume previous failed run
sudo ./runner.sh --resume

Architecture

The build system implements a modular architecture:

  1. Unified Entry Point: runner.sh handles platform selection, argument parsing, and environment checks.
  2. Orchestration: scripts/main-linux.sh and scripts/main-windows.sh coordinate the dependency tree.
  3. Execution Primitives: scripts/function.sh contains the core logic for downloading, configuring, and compiling generic C/C++ projects.
  4. Library Recipes: scripts/run-linux.sh and scripts/run-windows.sh contain specific build instructions for 100+ libraries.

Output Structure

Artifacts are generated in the prebuilt/ directory.

prebuilt/
├── {platform}-{arch}/                                                     # e.g., linux-x86_64
│   ├── pkgconfig/                                                         # build script install manifest and other tracking files
│   ├── libraries
│   │       ├── include/                                                   # dependency Headers
│   │       ├── lib/                                                       # dependency .so/.dll/.a files
│   │       ├── bin/                                                       # dependency executables
│   │       ├── {other}/                                                   # other dependency aritfacts
│   ├── ffmpeg-kit-{features}-{platform}-{arch}-{type}-{license}/          # ffmpeg-kit build artifacts
│   │       ├── include/                                                   # Headers
│   │       ├── lib/                                                       # .so/.dll/.a files
│   │       ├── bin/                                                       # ffmpeg/ffprobe executables
│   │       ├── pkgconfig/                                                 # .pc files for linkage
│   │       └── licenses/                                                  # Extracted licenses
│   ├── ffmpeg-{features}-{platform}-{arch}-{type}-{license}/              # ffmpeg build artifacts
│   │       ├── include/                                                   # Headers
│   │       ├── lib/                                                       # .so/.dll/.a files
│   │       ├── bin/                                                       # ffmpeg/ffprobe executables
│   │       ├── pkgconfig/                                                 # .pc files for linkage
│   │       └── licenses/                                                  # Extracted licenses
│   ├── bundle-{features}-{platform}-{arch}-{type}-{license}/              # Unpacked Bundle
│   │       ├── include/                                                   # Headers
│   │       ├── lib/                                                       # .so/.dll/.a files
│   │       ├── bin/                                                       # ffmpeg/ffprobe executables
│   │       ├── pkgconfig/                                                 # .pc files for linkage
│   │       └── licenses/                                                  # Extracted licenses
│   └── releases/                     
│       └── bundle-{features}-{platform}-{arch}-{type}-{license}.zip       # Redistributable ZIP (if --release used)

Build Phases

  1. Setup: Initialize paths, environment variables (CFLAGS, LDFLAGS), and architecture settings.
  2. Toolchain: Build or verify MinGW-w64 GCC 15+ toolchain (Windows targets only).
  3. Dependencies: Compile enabled external libraries (e.g., x264, openssl, freetype) sequentially.
  4. FFmpeg: Configure and build FFmpeg linking against the built dependencies.
  5. FFmpegKit: Build the C++ wrapper library (libffmpegkit).
  6. Bundle: Aggregate artifacts, fix paths in pkg-config, and collect licenses.

Command-Line Options

General & Platform

Option Description
-h, --help Display help
-d, --debug Enable shell command tracing (set -x)
--debug-build|--build-debug Build with debug symbols (-g) and no optimization
-f, --force Force rebuild of all dependencies (cleans already_built flags)
-y Non-interactive mode (accept defaults)
--release create release zip of ffmpeg-kit bundled binaries to be distributed
--release-and-clean create release zip of ffmpeg-kit bundled binaries to be distributed and clean ffmpeg and ffmpeg-kit build artifacts (dependencies are not deleted)
--host=* Target platform: linux or windows
--arch=* Target architecture: x86_64 or i686

Licensing

Option Description
--enable-gpl Enables GPL libraries (x264, xvid, etc.). Resulting binary is GPLv3. Cannot be combined with --enable-nonfree.
--enable-nonfree Enables non-free libraries (fdk-aac, decklink). Resulting binary is Non-Redistributable. Cannot be combined with --enable-gpl.

Feature presets

Option Description
--enable-base enable only base built-in ffmpeg libraries (cannot be combined with other presets)
--enable-full enable all available external libraries (based on gpl/non-gpl selection)
--enable-small exclude certain extra libraries from presets to reduce size (see --list-excluded)
--enable-https enable https libraries
--enable-audio enable all audio processing libraries
--enable-audio-ai enable all audio processing ai libraries
--enable-video enable all video processing libraries
--enable-video-streaming enable all video streaming libraries
--enable-video-ai-cpu enable all video ai cpu based libraries
--enable-video-ai-gpu enable all video ai pick gpu based libraries
--enable-video-ai-gpu-cuda enable all video ai gpu cuda based libraries
--enable-video-ai-gpu-rocm enable all video ai gpu rocm based libraries
--enable-hardware enable all hardware accel libraries
--enable-ssh enable SSH/SFTP support
--enable-smb enable SMB (SAMBA) file sharing protocol support
--enable-mq enable distributed systems support

Bundle presets

Option Description
--audio-bundle contains https + audio only libraries in the final bundle
--audio-ai-bundle contains https + audio + audio only ai libraries in the final bundle
--video-bundle contains https + audio + video libraries in the final bundle
--video-ai-cpu-bundle contains https + audio + video + ai (cpu) libraries in the final bundle
--video-ai-gpu-bundle contains https + audio + video + ai (pick gpu interactive) libraries in the final bundle
--video-ai-gpu-cuda-bundle contains https + audio + video + ai (gpu:- cuda) libraries in the final bundle
--video-ai-gpu-rocm-bundle contains https + audio + video + ai (gpu:- rocm) libraries in the final bundle
--video-hw-bundle contains https + audio + video + hardware libraries in the final bundle
--video-hw-ai-cpu-bundle contains https + audio + video + hardware + ai (cpu) libraries in the final bundle
--video-hw-ai-gpu-bundle contains https + audio + video + hardware + ai (pick gpu interactive) libraries in the final bundle
--video-hw-ai-gpu-cuda-bundle contains https + audio + video + hardware + ai (gpu:- cuda) libraries in the final bundle
--video-hw-ai-gpu-rocm-bundle contains https + audio + video + hardware + ai (gpu:- rocm) libraries in the final bundle
--streaming-bundle contains https + audio + video + streaming libraries in the final bundle
--full-bundle contains https + audio + video + hardware + ai + streaming + ssh + smb + mq libraries in the final bundle

Build Options

Option Default Description
--ffmpeg-git-checkout-version= release/8.0 Build a particular version of FFmpeg (e.g., n3.1.1 or a specific git hash)
--ffmpeg-git-checkout= https://github.com/FFmpeg/FFmpeg.git Clone FFmpeg from other repositories
--ffmpeg-source-dir= [empty] Specify the directory of ffmpeg source code. When specified, git will not be used
--cflags= -mtune=generic -O3 -pipe Compiler flags (default works on any CPU)
--cxxflags= -ffunction-sections -fdata-sections -fPIC Compiler flags (default works on any CPU)
--cppflags= Compiler flags (default works on any CPU)
--ldflags= Compiler flags (default works on any CPU)
--git-get-latest= y Do a git pull for latest code from repositories like FFmpeg
--prefer-stable= y Build a few libraries from releases instead of git master
--print-total-steps|--print-all-steps print dependency steps and list all step names by index
--build-only={0..} OR [library_name] Build only specific dependency (0.. or step/library name from get-all-steps)
--build-from={0..} OR [library_name] Start building dependencies from given step (0.. or step/library name)
--build-deps=[y] y Whether or not to skip building dependencies
--build-deps-only Only build dependency binaries. Will not build app binaries. (static or shared build only affects ffmpeg and ffmpeg-kit. Dependencies are always built statically.)
--build-ffmpeg-kit-only|--kit|--ffmpeg-kit=[shared]|static build ffmpeg-kit library and bundle only of type [shared] or static. By default ffmpeg-kit always needs a static build of ffmpeg to be present already. Does not (re)build ext-library dependencies. Missing dependencies will cause a failure.
--build-ffmpeg-only|--ffmpeg=[shared]|static build ffmpeg binaries only of type [shared] or static. Does not (re)build ext-library dependencies. By default ffmpeg-kit always needs a static build of ffmpeg to be present already. Missing dependencies will cause a failure
--build-tests|--test|--tests Build tests. By default tests are not built.
--clean-builds=[shared]|static clean ffmpeg and ffmpeg-kit builds of type [shared] or static and exit
--reset-and-clean(=ARG) reset and clean all source directories of touch files and build artifacts. ARG=library src dir name
--list-libraries Lists ffmpeg configuration including extra libraries and exit
--enable-[library name] Enable extra ffmpeg libraries. Run --list-libraries and see under "External library support"
--ff-* Pass additional ffmpeg parameters prefixed by ff-* to ffmpeg configure. No additional checks done
--resume resume previously inturrupted run (based on ~run.state file)

Bundle Matrix

Feature Base Audio Video Video+Hardware Full
Video x x
Audio x x x
Streaming x x x x
Hardware x x
AI*
HTTPS x x x x

Bundle Contents by Platform

Shows which bundle first includes each library on Android, Linux, and Windows. a+ = Audio bundle and above · v+ = Video bundle and above · h+ = Video+Hardware bundle and above · f = Full bundle only · (empty) = not available on this platform.

GPL licensing — Libraries marked 10 are only compiled in when --enable-gpl is passed. Enabling any GPL library makes the resulting FFmpeg binary GPL-licensed and non-redistributable under a permissive license. Without --enable-gpl, those libraries are silently skipped even if their bundle is selected. The most impactful GPL libraries by bundle are:

  • Audio+: libbs2b, libcdio, librubberband, libjack (Linux)
  • Video+: libx264, libx265, libdavs2, libdvdnav, libdvdread, libxavs, libxavs2, libxvid (Linux), frei0r, libvidstab
  • Video+HW+: v4l2-m2m (Linux)
  • Video+ (Windows only): avisynth
Library Android Linux Windows
System
bzlib, iconv, lzma, zlib a+ a+ a+
TLS / HTTPS4 (one selected per build)
openssl (default), gnutls, mbedtls, libtls a+ a+ a+
schannel a+
Streaming
libsrt, librist, librtmp a+ a+ a+
Audio Codecs
libcodec2, libgsm, libilbc, liblc3, libmodplug, libmp3lame, libopencore-amrnb, libopencore-amrwb, libopenmpt, libopus, libsoxr, libspeex, libtwolame, libvo-amrwbenc, libvorbis, openal a+ a+ a+
alsa a+
libbs2b10 a+ a+ a+
Audio Extras (not in --small builds)
chromaprint, libflite, libgme, libmysofa, libshine, lv2 a+ a+ a+
libcdio, librubberband10 a+ a+ a+
ladspa, libpulse, sndio a+
libjack10 a+
Video Libraries
lcms2, libaom, libaribb24, libaribcaption, libass, libbluray, libcaca, libdav1d, libfontconfig, libfreetype, libfribidi, libharfbuzz, libjxl, libkvazaar, liblcevc-dec, liboapv, libopenh264, libopenjpeg, librav1e, librsvg, libsnappy, libsvtav1, libtheora, libuavs3d, libvpx, libvvenc, libwebp, libxevd, libxeve, libzimg, libzvbi, libxml2, sdl2 v+ v+ v+
libdavs2, libdvdnav, libdvdread, libx264, libx265, libxavs, libxavs210 v+ v+ v+
libdc1394, libiec61883 v+
libxvid10 v+
Video Extras (not in --small builds)
libklvanc, liblensfun, libqrencode, libvmaf, vapoursynth v+ v+ v+
frei0r, libvidstab10 v+ v+ v+
libv4l2, libxcb, libxcb-shape, libxcb-shm, libxcb-xfixes, xlib v+
avisynth10 v+
decklink9 (--enable-nonfree) v+ v+ v+
Hardware Acceleration
amf, libglslang, libmfx, libplacebo, libshaderc, libvpl, libnpp, opencl, opengl, vulkan, vulkan-static h+ h+ h+
ffnvcodec, cuvid, nvdec, nvenc12 h+ h+
libdrm, vaapi, rkmpp, vdpau h+
v4l2-m2m10 h+
mediacodec h+
cuda-llvm12 h+
Hardware Nonfree (--enable-nonfree)
cuda-nvcc9 h+
d3d11va, d3d12va, dxva2, mediafoundation9 h+
AI (Full bundle only)
pocketsphinx, whisper f f f
libopencv, libquirc, libtesseract11 f f f
libopenvino, libtensorflow11 f f
libtorch11 f
Nonfree additions (Full + --enable-nonfree)
libfdk-aac9 f f f
Platform-specific (Full bundle only)
jni f

Supported External Libraries

You can also get the full list of supported external libraries by running --list-libraries

Library            Description Platform1 Extra2 Audio    Video    Video+Hardware Full
jni8 Enables Java Native Interface interactions on Android Android x x x x
appkit8 Accesses AppKit for screen and window capture Apple 9 9 9 9
avfoundation8 Captures input from AVFoundation devices (cameras/mics) Apple 9 9 9 9
pocketsphinx Performs offline speech-to-text conversion x
whisper Integrates OpenAI Whisper for speech recognition x
audiotoolbox8 Accesses AudioToolbox for native codec support Apple 9 9 9 9
alsa Accesses ALSA for audio input and output Linux x x x x
chromaprint Calculates audio fingerprints for identification x x x x x
ladspa Loads LADSPA plugins for audio filtering x x x x x
libbs2b Simulates binaural audio via DSP 10 10 10 10
libcdio Reads and extracts audio from CDs 10 10 10 10 10
libcelt13 Decodes CELT audio streams
libcodec2 Encodes and decodes Codec2 speech format x x x x
libfdk-aac Encodes and decodes high-quality AAC audio 9 9 9 9
libflite Synthesizes speech from text (TTS) filter x x x x x
libgme Emulates and plays video game music formats x x x x x
libgsm Encodes and decodes GSM audio x x x x
libilbc Encodes and decodes iLBC audio x x x x
libjack8 Connects to the JACK audio connection kit 10 10 10 10 10
liblc3 Encodes and decodes LC3 (Bluetooth LE) audio x x x x
libmodplug Decodes module music formats (MOD, etc.) x x x x
libmp3lame Encodes MP3 audio x x x x
libmysofa Reads HRTF files for the sofalizer filter x x x x x
libopencore-amrnb Encodes and decodes AMR-NB audio x x x x
libopencore-amrwb Decodes AMR-WB audio x x x x
libopenmpt Decodes tracked music files (OpenMPT based) x x x x
libopus Encodes and decodes Opus audio x x x x
libpulse8 Captures audio via PulseAudio server Linux x x x x x
librubberband Performs high-quality time stretching/pitch shifting 10 10 10 10 10
libshine Encodes MP3 using fixed-point math x x x x x
libsoxr Resamples audio using the SoX library x x x x
libspeex Encodes and decodes Speex audio x x x x
libtwolame Encodes MP2 audio x x x x
libvo-amrwbenc Encodes AMR-WB audio x x x x
libvorbis Encodes and decodes Vorbis audio x x x x
lv2 Loads LV2 plugins for audio filtering x x x x x
openal Captures audio via OpenAL 1.1 x x x x
sndio Accesses sndio for audio I/O on OpenBSD x x x x x
gcrypt Provides crypto functions for RTMP/RTMPE 3
gmp Provides math functions for crypto contexts 3
bzlib Compresses and decompresses bzip2 streams x x x x
iconv Converts character encodings for text/subtitles x x x x
libxml2 Parses XML for DASH, IMF, and other formats x x x
lzma Provides LZMA lossless data compression x x x x
zlib Provides Deflate/zlib lossless data compression x x x x
amf Accesses AMD Advanced Media Framework (GPU encoding) x x
mediacodec8 Accesses Android MediaCodec hardware acceleration Android x x
coreimage8 Applies video filters via Apple CoreImage Apple 9 9
metal8 Utilizes Apple Metal for GPU acceleration Apple 9 9
videotoolbox8 Accesses VideoToolbox for hardware encoding/decoding Apple 9 9
cuda-llvm8 Compiles CUDA kernels at runtime using Clang Nvidia 12 12
cuda-nvcc8 Compiles CUDA kernels using NVCC Nvidia 12 12
cuvid8 Accesses Nvidia CUVID for decoding (Legacy) Nvidia 12 12
ffnvcodec Provides headers for Nvidia codec API integration Nvidia 12 12
libdrm Accesses Direct Rendering Manager for Linux GPU buffer Linux x x
libglslang14 Compiles GLSL shaders to SPIR-V for Vulkan filters x x
libmfx14 Accesses Intel Quick Sync Video (QSV) via MediaSDK x x
libnpp13 Uses Nvidia Performance Primitives for image processing Nvidia
libplacebo Applies high-quality GPU video processing filters x x
libshaderc14 Compiles GLSL shaders to SPIR-V (Google implementation) x x
libvpl14 Accesses Intel oneVPL video processing library x x
nvdec8 Accesses Nvidia NVDEC for hardware decoding Nvidia 12 12
nvenc8 Accesses Nvidia NVENC for hardware encoding Nvidia 12 12
opencl Enables OpenCL-based video filtering x x
rkmpp Accesses Rockchip Media Process Platform for HW codecs Linux x x
v4l2-m2m Accesses V4L2 Memory-to-Memory hardware codecs Linux 10 10
vaapi Accesses Video Acceleration API for HW codecs Linux x x
vdpau8 Accesses VDPAU for hardware decoding on Unix Nvidia x x
vulkan Enables Vulkan-based filtering and rendering x x
vulkan-static Links libvulkan statically x x
opengl Enables OpenGL-based rendering and filtering x x
d3d11va8 Accesses Direct3D 11 for video acceleration Windows 9 9
d3d12va8 Accesses Direct3D 12 for video acceleration Windows 9 9
dxva28 Accesses DirectX 9 for video acceleration Windows 9 9
mediafoundation8 Accesses Windows Media Foundation for encoding Windows 9 9
ohcodec8 Accesses OpenHarmony multimedia codec capabilities HarmonyOS 9 9
mmal Accesses Broadcom MMAL for Raspberry Pi multimedia Raspberry Pi 9 9
omx Accesses OpenMAX IL for hardware acceleration Raspberry Pi 9 9
omx-rpi Accesses OpenMAX IL implementation for Raspberry Pi Raspberry Pi 9 9
securetransport8 Provides TLS/SSL support via Apple Secure Transport Apple 4 4 4 4
gnutls Provides TLS/SSL support via GnuTLS 4 4 4 4
libtls Provides TLS/SSL support via LibreSSL 4 4 4 4
mbedtls Provides TLS/SSL support via mbedTLS 4 4 4 4
openssl Provides TLS/SSL support via OpenSSL 4 4 4 4
schannel8 Provides TLS/SSL support via Windows SChannel Windows 4 4 4 4
librabbitmq Enables AMQP protocol support (RabbitMQ) 5
libzmq Enables ZeroMQ message passing protocol 5
libsmbclient Enables SMB/CIFS protocol support 6 & 10
libssh Enables SFTP protocol support 7
librist Enables Reliable Internet Stream Transport (RIST) x x x x
librtmp Enables RTMP and RTMPE stream support x x x x
libsrt Enables Secure Reliable Transport (SRT) protocol x x x x
libopencv Applies computer vision filters via OpenCV x
libopenvino8 Runs DNN-based filters using Intel OpenVINO backend 11
libtensorflow8 Runs DNN-based filters using TensorFlow backend 11
libtorch8 Runs DNN-based filters using PyTorch backend 11
libquirc Decodes QR codes from video streams x
libtesseract Performs Optical Character Recognition (OCR) x
sdl2 Outputs audio/video to window using SDL2 x x x x
avisynth Reads and demuxes AviSynth script files 10 10 10 10
decklink Captures/Outputs via Blackmagic DeckLink devices 9 9 9
frei0r Loads Frei0r plugins for video filtering 10 10 10 10
lcms2 Applies ICC color profiles using LittleCMS 2 x x x
libaom Encodes and decodes AV1 video x x x
libaribb24 Decodes ARIB STD-B24 captions x x x
libaribcaption Decodes ARIB captions (alternative library) x x x
libass Renders ASS/SSA subtitles x x x
libbluray Reads Blu-ray playlists and protocols x x x
libcaca Renders video as ASCII characters x x x
libdav1d Decodes AV1 video (high performance) x x x
libdavs2 Decodes AVS2 video 10 10 10
libdc1394 Captures video from FireWire cameras x x x
libdvdnav Navigates and demuxes DVD menus/content 10 10 10
libdvdread Reads DVD filesystem structures 10 10 10
libfontconfig Configures and locates fonts for text rendering x x x
libfreetype Renders fonts for text overlays x x x
libfribidi Handles bi-directional text logic x x x
libharfbuzz Shapes complex text for subtitles x x x
libiec61883 Captures DV/HDV via FireWire Linux x x x
libjxl Encodes and decodes JPEG XL images x x x
libklvanc Processes Vertical Ancillary Data (VANC) x x x x
libkvazaar Encodes HEVC video x x x
liblcevc-dec Decodes LCEVC video enhancement layers x x x
liblensfun Corrects lens distortion using Lensfun x x x x
liboapv Encodes OAPV (Open Advanced Photos/Video) x x x
libopenh264 Encodes H.264 video (Cisco implementation) x x x
libopenjpeg Encodes and decodes JPEG 2000 images x x x
libqrencode Generates QR codes as video sources x x x x
librav1e Encodes AV1 video (Rust implementation) x x x
librsvg Renders SVG files for overlays x x x
libsnappy Compresses data for the Hap codec x x x
libsvtav1 Encodes AV1 video (SVT implementation) x x x
libtheora Encodes Theora video x x x
libuavs3d Decodes AVS3 video x x x
libv4l2 Accesses V4L2 devices and utilities Linux x x x x
libvidstab Stabilizes video using motion analysis 10 10 10 10
libvmaf Calculates VMAF video quality scores x x x x
libvpx Encodes and decodes VP8 and VP9 video x x x
libvvenc Encodes H.266/VVC video x x x
libwebp Encodes WebP images x x x
libx264 Encodes H.264/AVC video 10 10 10
libx265 Encodes HEVC/H.265 video 10 10 10
libxavs Encodes AVS video 10 10 10
libxavs2 Encodes AVS2 video 10 10 10
libxcb Captures screen content via XCB Linux x x x x
libxcb-shape Handles X11 shapes during capture Linux x x x x
libxcb-shm Uses shared memory for X11 capture Linux x x x x
libxcb-xfixes Fixes cursor rendering in X11 capture Linux x x x x
libxevd Decodes EVC video x x x
libxeve Encodes EVC video x x x
libxvid Encodes MPEG-4 video (Xvid) 10 10 10
libzimg Performs scaling and color conversion (zscale) x x x
libzvbi Decodes VBI teletext data x x x
vapoursynth Demuxes VapourSynth script frames x x x x
xlib Captures screen content via Xlib Linux x x x x

1 Platform specific libraries are enabled by default for target platform and bundle.
2 Extra libraries are enabled on non-small bundles.
3 RTMP(T)E support requires either gcrypt or gmp if the requires SSL library is not selected in the bundle.
4 HTTPS feature in FFmpeg supports multiple SSL libraries. By default OpenSSL is selected unless you build a custom bundle with a specific supported library.
5 MQ libraries are not enabled by default in any bundle. A custom build must be deployed to enable them using --enable-mq OR --enable-librabbitmq and --enable-libzmq.
6 SAMBA (SMB protocol) library is not enabled by default in any bundle (except on Windows, which supports SMB by default). A custom build must be deployed to enable them using --enable-smb OR --enable-libsmbclient.
7 SSH library is not enabled by default in any bundle. A custom build must be deployed to enable them using --enable-ssh OR --enable-libssh.
8 These libraries cannot be built statically. If you deploy a static build with these libraries they will not be bundled with FFmpegKit wrapper bundle. The target system will need these libraries installed or running the wrapper may crash immediately.
9 These libraries have restrictive licenses that may make the binaries non-redistributable, are not compatible with GPL and only included with --enable-nonfree.
10 These libraries are GPL and only included with --enable-gpl.
11 These libraries can either be selected with GPU support or CPU only. Note that some of them do not support AMD ROCm framework. These libraries are not available on Mobile platforms due to platform limitations.
12 while these libraries are not compatible with GPL and have a more restrictive license, they are redistributable and will be bundled with non-gpl ffmpeg-kit bundle.
13 These libraries have been deprecated and will be auto-disabled and repalced by modern library if available.
14 These libraries conflict with other libraries with overlapping functionality. If both conflicting libraries are enabled, the preferred library, indicated by an * will be enabled and the other library will be disabled.

libmfx -> libvpl*
libglslang -> libshaderc*

Troubleshooting

  1. WSL Issues:

    • If using WSL, WSL 2 is strongly recommended for build performance.

    • If cross-compiling, you may need to disable binfmt interop:

      sudo bash -c 'echo 0 > /proc/sys/fs/binfmt_misc/WSLInterop'
  2. Insufficient Memory:

    • Linking static libtensorflow or libtorch requires significant RAM. If the build crashes during the final link step, increase swap space or allocated RAM to at least 8GB.
  3. Missing "Configure":

    • If a library fails because it cannot find ./configure, ensure autoconf, automake, and libtool are installed. The script attempts to generate them via autoreconf -fiv if missing.
  4. Build Failures:

    • Most of the dependencies are built from source and pinned to a spcific version to avoid failures due to code changes; however some are not. Since things are being built from source, there is always a chance that source changes could affect hard coded build parameters in the script. If you run into any build failures, its possible its because of this reason. Unfortunately this is unavoidable, so open an issue if you encounter any issues.

License

The build scripts in this repository are licensed under GPL 3.0 license (refer to LICENSE file).

Important: The binaries you build will be subject to the licenses of the enabled libraries.

  • Enabling --enable-gpl makes the resulting FFmpeg binary GPLv3.
  • Enabling --enable-nonfree makes the resulting binary unredistributable in many jurisdictions.
  • Check the prebuilt/.../licenses folder in your output bundle for details on dependencies used.## Troubleshooting
  1. WSL Issues:
    • If using WSL, WSL 2 is strongly recommended for build performance.
  2. Insufficient Memory:
    • Linking static libtensorflow or libtorch requires significant RAM. If the build crashes during the final link step, increase swap space or allocated RAM to at least 8GB.
  3. Missing "Configure":
    • If a library fails because it cannot find ./configure, ensure autoconf, automake, and libtool are installed. The script attempts to generate them via autoreconf -fiv if missing.

License

The build scripts in this repository are licensed under the MIT License or Apache 2.0 (refer to LICENSE file).

Important: The binaries you build will be subject to the licenses of the enabled libraries.

  • Enabling --enable-gpl makes the resulting FFmpeg binary GPLv3.
  • Enabling --enable-nonfree makes the resulting binary unredistributable in many jurisdictions.
  • Check the prebuilt/.../licenses folder in your output bundle for details on dependencies used.

About

A comprehensive build system for FFmpeg and FFmpegKit that supports Linux and Windows platforms. FFmpegKit is a wrapper that provides a pure C API to execute FFmpeg, FFprobe and FFplay commands.

Topics

Resources

License

Code of conduct

Contributing

Stars

Watchers

Forks

Packages

 
 
 

Contributors