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4 changes: 4 additions & 0 deletions .Jules/palette.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,3 +25,7 @@
## 2026-03-02 - Hiding the Cursor in CLI Games
**Learning:** In terminal applications that require rapid visual updates or where user input doesn't involve typing text, an actively blinking cursor can be a visual distraction. Hiding it during interaction (`\033[?25l`) and rigorously ensuring it is restored (`\033[?25h`) on exit—including signal interrupts—significantly improves the aesthetic and focus.
**Action:** Always hide the cursor for interactive CLI games and explicitly restore it across all exit paths, including async-signal-safe signal handlers.

## 2026-05-24 - Inclusive Achievement Feedback and Real-time Tracking
**Learning:** Achievement celebrations (like "NEW BEST!") should be inclusive of first-time players. Checking `score > initialHighscore` without requiring `initialHighscore > 0` ensures a positive first impression. Additionally, live high-score tracking in the HUD provides immediate tactile reward. Using `\033[K` (Erase in Line) ensures clean UI updates when text length changes.
**Action:** Design achievement logic to celebrate first-time records and provide real-time feedback on progress within the primary interaction loop.
16 changes: 9 additions & 7 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@ int main() {
std::cout << "Controls:\n " << CLR_CTRL << "[h]" << CLR_RESET << " Toggle Hard Mode (10x Speed!)\n "
<< CLR_CTRL << "[q]" << CLR_RESET << " Quit Game\n " << CLR_CTRL << "[Any key]" << CLR_RESET << " Click!\n\n";

std::cout << "Press any key to start... " << std::flush;
std::cout << "Press " << CLR_CTRL << "any key" << CLR_RESET << " to start... " << std::flush;
struct pollfd start_fds[1] = {{STDIN_FILENO, POLLIN, 0}};
if (poll(start_fds, 1, -1) > 0) {
if (read(STDIN_FILENO, &input, 1) > 0 && input == 'q') {
Expand All @@ -94,7 +94,7 @@ int main() {
}

for (int i = 3; i > 0; --i) {
std::cout << "\rStarting in " << i << "... " << std::flush;
std::cout << "\rStarting in " << CLR_CTRL << i << CLR_RESET << "... " << std::flush;
auto start_wait = std::chrono::steady_clock::now();
while (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count() < 1000) {
int elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start_wait).count();
Expand All @@ -108,7 +108,7 @@ int main() {
}
}
}
std::cout << "\rGO! \n" << std::flush;
std::cout << "\r" << CLR_NORM << "GO!" << CLR_RESET << " \n" << std::flush;
std::this_thread::sleep_for(std::chrono::milliseconds(200));
tcflush(STDIN_FILENO, TCIFLUSH);

Expand All @@ -125,22 +125,24 @@ int main() {
if (read(STDIN_FILENO, &input, 1) <= 0 || input == 'q') break;
if (input == 'h') hardMode = !hardMode;
else score++;
if (score > highscore) highscore = score;
updateUI = true;
}

now = std::chrono::steady_clock::now();
elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_tick).count();
if (elapsed >= timeout_ms) {
score++;
if (score > highscore) highscore = score;
last_tick = now;
updateUI = true;
}

if (updateUI) {
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " "
std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " | High: " << highscore << " "
<< (hardMode ? CLR_HARD "[HARD MODE]" : CLR_NORM "[NORMAL MODE]")
<< (score > initialHighscore && initialHighscore > 0 ? " NEW BEST! 🥳" : "")
<< " " << std::flush;
<< (score > initialHighscore ? " NEW BEST! 🥳" : "")
<< "\033[K" << std::flush;
updateUI = false;
}
}
Expand All @@ -151,7 +153,7 @@ int main() {

tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
std::cout << "\n\n" << CLR_SCORE << "Final Score: " << score << CLR_RESET << "\n";
if (score > initialHighscore && initialHighscore > 0) {
if (score > initialHighscore) {
std::cout << "Congratulations! A new personal best!\n";
}
std::cout << "Thanks for playing!\n";
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