Releases: X2CommunityCore/X2WOTCCommunityHighlander
v1.31.0
Full official 1.31.0 release.
No changes from the previous beta other than the workshop ID.
Big changes:
- Closing doors after running through them should now properly block vision
- Weapons should use the proper environmental damage when their projectiles hit terrain and walls instead of a flat 20 environmental damage
- Pods should no longer get stuck in jail cells or fail to scamper if the leader is blocked in.
- Previously unused "Alien Sighted" narratives the base game included for upgraded versions of previously seen units will now play.
(Autogenerated) What's Changed
- Hook for overriding tactical lighting map by @furudee in #1536
- Re-add localization of TLE ladder units by @furudee in #1533
- Add a hook to override map image in dropship by @furudee in #1525
- Rework docs for #455 and add disclaimer by @furudee in #1528
- Call
TriggerOverrideEligibleStartingRegionwith self by @copyrite in #1530 - Prevent Squadmate Dead Voicelines from playing when non-soldiers are killed by @BlackDog86 in #1504
- Counter-Attack Fix by @BlackDog86 in #1518
- Fix mindcontrolled enemies not showing their AP by @furudee in #1544
- Fix doors not blocking vision by @furudee in #1546
- Use env dmg of weapon when hitting tilefrac actors and add event by @furudee in #1548
- Fix patrol members getting stuck to each other by @furudee in #1551
- Cleanup bond data for dismissed soldiers by @BlackDog86 in #1552
- Allow unused 'Alien Sighted' narratives to be played properly again by @BlackDog86 in #1500
Full Changelog: v1.31.0...v1.31.0-release
v1.31.0 BETA
Some significant bug-fixes that need thorough testing:
- Closing doors after running through them should now properly block vision
- Weapons should use the proper environmental damage when their projectiles hit terrain and walls instead of a flat 20 environmental damage
- Pods should no longer get stuck in jail cells or fail to scamper if the leader is blocked in.
What's Changed
- Hook for overriding tactical lighting map by @furudee in #1536
- Re-add localization of TLE ladder units by @furudee in #1533
- Add a hook to override map image in dropship by @furudee in #1525
- Rework docs for #455 and add disclaimer by @furudee in #1528
- Call
TriggerOverrideEligibleStartingRegionwith self by @copyrite in #1530 - Prevent Squadmate Dead Voicelines from playing when non-soldiers are killed by @BlackDog86 in #1504
- Counter-Attack Fix by @BlackDog86 in #1518
- Fix mindcontrolled enemies not showing their AP by @furudee in #1544
- Fix doors not blocking vision by @furudee in #1546
- Use env dmg of weapon when hitting tilefrac actors and add event by @furudee in #1548
- Fix patrol members getting stuck to each other by @furudee in #1551
- Refactor #1527 by @furudee in #1554
- Cleanup bond data for dismissed soldiers by @BlackDog86 in #1552
- Allow unused 'Alien Sighted' narratives to be played properly again by @BlackDog86 in #1500
Full Changelog: v1.30.4.2...v1.31.0
Note: Removed the rebuild invalid missions due to potential edge cases at request of the author.
Version 1.30.4 reupload
Version 1.30.4
TLDR: bugfix a fix from the previous beta release, a few more events/fixes
What's Changed
- Fix UnpackCacheItems Bug by @BlackDog86 in #1507
- Adjust CameraLookAt for Will / Panic Rolls to respect the current Camera ZoomedDistanceFromCursor by @BlackDog86 in #1502
- Support alien character templates for XCOM soldier voicepacks by @Tedster59 in #1512
- Remove unused variable from #1431 that causes a build warning by @BlackDog86 in #1513
- Adds event to allow passive icons recoloring by @Styrium in #1511
New Contributors
Full Changelog: v1.30.3...v1.30.4
1.30.3
What's Changed
- Add a check when all binds for commander abilities have been assigned by @furudee in #1499
- 1453 poster config 2 by @BlackDog86 in #1494
- Create a dummy weapon to drop when units die by @furudee in #1497
Full Changelog: v1.30.2...v1.30.3
1.30.2
Two relatively big fixes that I want to get into this update.
What's Changed
- Pillar Cover Bug - Finally Fixed! by @BlackDog86 in #1484
- Fix for resource-based hack rewards only being obtainable once per mission by @BlackDog86 in #1491
Full Changelog: v1.30.1...v1.30.2
v1.30.1
What's Changed
- Issue 1353 - Fix Solace Aura by @BlackDog86 in #1482
- Make Viper Bind and Archon King Icarus Drop mutually exclusive for targetting purposes by @BlackDog86 in #1479
- Void Conduit Fixes by @BlackDog86 in #1481
- Add Latent gamestate processing check to event trigger by @Tedster59 in #1478
- Issue #1325: Adding a new feature to XCGS_Unit and an opt in fix to interruption logic by @TacGit2 in #1480
- Update AI Behaviour to respect immunity to AOE effects by @BlackDog86 in #1476
New Contributors
Full Changelog: v1.30.0...v1.30.1
v1.30.0 BETA
What's Changed
New Features
- Issue #1425 - Add hook for modifying strategy start state by @rcd47 in #1426
- Add
eCleanup_BeginTacticalChainfor Unit Values by @rcd47 in #1424 - Add a new event trigger after Mission Intro kismet has completed by @furudee in #1407
- Config gate creation of auto-generated photos (#1453) by @BlackDog86 in #1454
- Add functionality for animations to be played for knockbacks by @furudee in #1464
Bugfixes
- Fix for loading screen hang when bSkipCampaignIntroMovies = true in CHHelpers by @BlackDog86 in #1423
- Add a check if a WWise voiceline exists to prevent attempts to play missing voicelines by @furudee in #1422
- Fix for overlapping voicelines when a squadmate dies and prevent incapacitated units from playing voicelines by @BlackDog86 in #1421
- Use Effect's damage type instead of Weapon's damage type for damage flyovers when appropriate by @BlackDog86 in #1411
- Add validation for X2TargetingMethod_ArcWave:GetAdditionalTargets by @furudee in #1409
- Trigger squad concealment broken event on missions where bForceNoSquadConcealment flag is set by @BlackDog86 in #1351
- Add the Damage Type to X2Effect_Blind by @VAqS444 in #1430
- Fix PCS stacking behaviour by @BlackDog86 in #1446
- Effects which can be removed by a medikit are no longer removed by revival protocol by @BlackDog86 in #1438
- Add target validation when making a right-click pathing attack with ability that has X2TargetingMethod_ArcWave by @furudee in #1427
- Fix for weapon stacking behaviour by @BlackDog86 in #1433
- Check effect damage is non-zero before applying rupture to the damage preview by @BlackDog86 in #1445
- Fix for Enemy Protocol granting additional hacking bonuses equal to temporary hacking stat boosts by @BlackDog86 in #1449
- Add check for Tick context to eHit_Crit and eHit-Graze by @BlackDog86 in #1443
- Carried Unit Location Fix by @furudee in #1460
- Restoration Targeting Fix by @BlackDog86 in #1440
- Fix powered ragdoll not working after previous ragdoll by @furudee in #1462
- Fix for erroneous burst-fire effect stacking by @BlackDog86 in #1448
- Issue #1465 - Delete item after merging quantity into HQ inventory item by @rcd47 in #1469
- Issue #1466 - Stop duplicating mission data in arrGeneratedMissionData by @rcd47 in #1470
- Add bunch of knockback fixes by @furudee in #1437
- Handle spawning cosmetic units for reinforcements by @Tedster59 in #1468
- Geoscape ready checking round 2 by @Tedster59 in #1471
Misc
- Add docs for Issue #359 - Photobooth Enums by @BlackDog86 in #1403
New Contributors
- @rcd47 made their first contribution in #1426
- @furudee made their first contribution in #1422
- @VAqS444 made their first contribution in #1430
Full Changelog: v1.29.0...v1.30.0
update 7/7/2025: uploaded a recompiled version that had an extra file that shouldn't have been there, causing an extra UI element to appear in tactical.
v1.29.0
What's Changed
Bugfixes
- Fix bug where projectiles could cause the game to crash by @Tedster59 in #1374
- Fix crashes in Photobooth caused by the list of poses being too long by @BlackDog86 in #1373
- Add missing ability icons & localization by @BlackDog86 in #1370
- Make it so the attention icon in the PCS tab appears only if the PCS slot is empty by @Larryturbo in #1345
- Fix bug where certain events could pop up at Geoscape at the wrong time and cause damage to gameplay by @Tedster59 in #1418
- Fix X2Effect_Brutal by using GetCurrentStat() instead of GetBaseStat() by @boundir in #1392
- Ensure GREMLINs will correctly die when their owner dies by @BlackDog86 in #1362
- Set a unit's lowest HP value to 1 if they activate sustain by @Tedster59 in #1405
- Stop enemies from facing soldiers that target them from concealment by @Iridar in #1410
- Prevent Low Intel warnings if all regions are contacted by @Iridar in #1388
- Make teleport abilities not offensive by @Iridar in #1416
- Fix bugs with Revival Protocol and Restoration by @Iridar in #1415 - (WOTC) Revival Protocol Charges Fix and [WotC] Revival Protocol Fixes are now integrated.
New Features
- Add event to override patrol behavior if pod is spotted in stealth by @Tedster59 in #1360
- Allow forcing 24h clock and leading zeroes on month and date strings by @BlackDog86 in #1401 and #1413
- Implement Better Positive Trait UI by @BlackDog86 in #1212
Optimization
- Implement DLC Hook Manager to call DLC methods only from DLC Infos that implement them by @remcoros in #1385
- Cache hit chance when sorting the list of potential targets in tactical and ensure the sorted order matches the order of TAB-cycling by @Iridar in #1387
Misc
- Update -artifact Actions to v4 by @robojumper in #1383
- Update Chinese localization by @xgl1991714 in #1361
- Update ShowPromotionUI to not cast as directly by @Tedster59 in #1357
- Docs - Parts validation on Torso Change by @BlackDog86 in #1402
- Add docs - Gremlin customization by @BlackDog86 in #1367
New Contributors
- @xgl1991714 made their first contribution in #1361
- @Larryturbo made their first contribution in #1345
Full Changelog: v1.28.1...v1.29.0