Skip to content

Releases: X2CommunityCore/X2WOTCCommunityHighlander

v1.31.0

14 Mar 21:00
1e87269

Choose a tag to compare

Full official 1.31.0 release.

No changes from the previous beta other than the workshop ID.

Big changes:

  • Closing doors after running through them should now properly block vision
  • Weapons should use the proper environmental damage when their projectiles hit terrain and walls instead of a flat 20 environmental damage
  • Pods should no longer get stuck in jail cells or fail to scamper if the leader is blocked in.
  • Previously unused "Alien Sighted" narratives the base game included for upgraded versions of previously seen units will now play.

(Autogenerated) What's Changed

Full Changelog: v1.31.0...v1.31.0-release

v1.31.0 BETA

12 Jan 22:39

Choose a tag to compare

v1.31.0 BETA Pre-release
Pre-release

Some significant bug-fixes that need thorough testing:

  • Closing doors after running through them should now properly block vision
  • Weapons should use the proper environmental damage when their projectiles hit terrain and walls instead of a flat 20 environmental damage
  • Pods should no longer get stuck in jail cells or fail to scamper if the leader is blocked in.

What's Changed

Full Changelog: v1.30.4.2...v1.31.0

Note: Removed the rebuild invalid missions due to potential edge cases at request of the author.

Version 1.30.4 reupload

16 Oct 03:59
176a747

Choose a tag to compare

What's Changed

  • fixing mismatch between the EventID and TupleID by @Styrium in #1519

This change was in the previous version, this is just a re-upload in order to fix the workshop ID so it is flagged as the stable version now.

Version 1.30.4

17 Sep 07:28

Choose a tag to compare

TLDR: bugfix a fix from the previous beta release, a few more events/fixes

What's Changed

  • Fix UnpackCacheItems Bug by @BlackDog86 in #1507
  • Adjust CameraLookAt for Will / Panic Rolls to respect the current Camera ZoomedDistanceFromCursor by @BlackDog86 in #1502
  • Support alien character templates for XCOM soldier voicepacks by @Tedster59 in #1512
  • Remove unused variable from #1431 that causes a build warning by @BlackDog86 in #1513
  • Adds event to allow passive icons recoloring by @Styrium in #1511

New Contributors

Full Changelog: v1.30.3...v1.30.4

1.30.3

25 Aug 09:07

Choose a tag to compare

1.30.3 Pre-release
Pre-release

What's Changed

Full Changelog: v1.30.2...v1.30.3

1.30.2

21 Aug 06:55

Choose a tag to compare

1.30.2 Pre-release
Pre-release

Two relatively big fixes that I want to get into this update.

What's Changed

Full Changelog: v1.30.1...v1.30.2

v1.30.1

06 Aug 06:52

Choose a tag to compare

v1.30.1 Pre-release
Pre-release

What's Changed

New Contributors

Full Changelog: v1.30.0...v1.30.1

v1.30.0 BETA

06 Jul 18:05

Choose a tag to compare

v1.30.0 BETA Pre-release
Pre-release

What's Changed

New Features

  • Issue #1425 - Add hook for modifying strategy start state by @rcd47 in #1426
  • Add eCleanup_BeginTacticalChain for Unit Values by @rcd47 in #1424
  • Add a new event trigger after Mission Intro kismet has completed by @furudee in #1407
  • Config gate creation of auto-generated photos (#1453) by @BlackDog86 in #1454
  • Add functionality for animations to be played for knockbacks by @furudee in #1464

Bugfixes

  • Fix for loading screen hang when bSkipCampaignIntroMovies = true in CHHelpers by @BlackDog86 in #1423
  • Add a check if a WWise voiceline exists to prevent attempts to play missing voicelines by @furudee in #1422
  • Fix for overlapping voicelines when a squadmate dies and prevent incapacitated units from playing voicelines by @BlackDog86 in #1421
  • Use Effect's damage type instead of Weapon's damage type for damage flyovers when appropriate by @BlackDog86 in #1411
  • Add validation for X2TargetingMethod_ArcWave:GetAdditionalTargets by @furudee in #1409
  • Trigger squad concealment broken event on missions where bForceNoSquadConcealment flag is set by @BlackDog86 in #1351
  • Add the Damage Type to X2Effect_Blind by @VAqS444 in #1430
  • Fix PCS stacking behaviour by @BlackDog86 in #1446
  • Effects which can be removed by a medikit are no longer removed by revival protocol by @BlackDog86 in #1438
  • Add target validation when making a right-click pathing attack with ability that has X2TargetingMethod_ArcWave by @furudee in #1427
  • Fix for weapon stacking behaviour by @BlackDog86 in #1433
  • Check effect damage is non-zero before applying rupture to the damage preview by @BlackDog86 in #1445
  • Fix for Enemy Protocol granting additional hacking bonuses equal to temporary hacking stat boosts by @BlackDog86 in #1449
  • Add check for Tick context to eHit_Crit and eHit-Graze by @BlackDog86 in #1443
  • Carried Unit Location Fix by @furudee in #1460
  • Restoration Targeting Fix by @BlackDog86 in #1440
  • Fix powered ragdoll not working after previous ragdoll by @furudee in #1462
  • Fix for erroneous burst-fire effect stacking by @BlackDog86 in #1448
  • Issue #1465 - Delete item after merging quantity into HQ inventory item by @rcd47 in #1469
  • Issue #1466 - Stop duplicating mission data in arrGeneratedMissionData by @rcd47 in #1470
  • Add bunch of knockback fixes by @furudee in #1437
  • Handle spawning cosmetic units for reinforcements by @Tedster59 in #1468
  • Geoscape ready checking round 2 by @Tedster59 in #1471

Misc

New Contributors

Full Changelog: v1.29.0...v1.30.0

update 7/7/2025: uploaded a recompiled version that had an extra file that shouldn't have been there, causing an extra UI element to appear in tactical.

v1.29.0

03 Dec 00:18

Choose a tag to compare

What's Changed

Bugfixes

New Features

Optimization

  • Implement DLC Hook Manager to call DLC methods only from DLC Infos that implement them by @remcoros in #1385
  • Cache hit chance when sorting the list of potential targets in tactical and ensure the sorted order matches the order of TAB-cycling by @Iridar in #1387

Misc

New Contributors

Full Changelog: v1.28.1...v1.29.0

v1.28.1

07 May 00:03

Choose a tag to compare

What's Changed

  • Prevent rupture bonus damage from being added to attack that don't deal damage by @Iridar in #1344

Full Changelog: v1.27.1...v1.28.1