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MenuScreen.cpp
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163 lines (136 loc) · 6.21 KB
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//
// Created by vb-jakub on 18.06.24.
//
#include "MenuScreen.h"
#include <iostream>
//Font is taken from the website with free assets - https://www.fontsquirrel.com/fonts/lato?q%5Bterm%5D=Lato&q%5Bsearch_check%5D=Y
//Textures is taken from the website with free assets - https://gamecodeschool.com/gamemaker-studio/buiding-a-timberman-game-in-gamemaker-studio-2/
MenuScreen::MenuScreen(sf::RenderWindow &windowRef): win(windowRef) {
offsetX=100;
offsetY=100;
buttonsOffset=100;
letterSize=60;
debugCounter=0;
gameModeIsChosen=false;
gamemode=DEBUG;
skinIsChoosen=false;
if(!font.loadFromFile("assets/Lato_Font.ttf"))
std::cerr << "ERROR: Font didn't open" << std::endl;
button.resize(3);
setButton(0,"EASY",sf::Color::Green); //button[0] - EASY
setButton(1,"NORMAL",sf::Color(255,128,0)); //button[1] - NORMAL
setButton(2,"HARD",sf::Color::Red); //button[2] - HARD
loadTexture("MenuBackground.png"); //textures[0] - background
loadTexture("player.png"); //textures[1] - skin(default)
loadTexture("player_farmer.png"); //textures[2] - skin(farmer)
loadTexture("player_student.png"); //textures[3] - skin(student)
skins.resize(3);
setSprites(0,1); //skins[0] - skin(default)
setSprites(1,2); //skins[1] - skin(farmer)
setSprites(2,3); //skins[2] - skin(student)
timbermanPicture.setTexture(textures[1]);
timbermanPicture.setScale(-1,1);
timbermanPicture.setPosition(700,500);
if(!soundBuffer.loadFromFile("sounds/click.wav"))
std::cerr << "ERROR: Click sound didn't open." << std::endl;
click.setBuffer(soundBuffer);
}
void MenuScreen::setButton(int buttonNr,const std::string &caption, sf::Color color) {
button[buttonNr].setFont(font);
button[buttonNr].setCharacterSize(letterSize);
button[buttonNr].setString(caption);
button[buttonNr].setFillColor(color);
button[buttonNr].setOrigin(button[buttonNr].getLocalBounds().width/2.0f,button[buttonNr].getLocalBounds().height/2.0f);
button[buttonNr].setPosition(static_cast<float>(win.getSize().x)/2.0f, offsetY+static_cast<float>(buttonNr+1)*buttonsOffset);
}
void MenuScreen::loadTexture(const std::string &textureName) {
sf::Texture tmp;
if(!tmp.loadFromFile("assets/"+textureName))
std::cerr << "ERROR: " << textureName << " didn't open." << std::endl;
else textures.push_back(tmp);
}
void MenuScreen::setSprites(int skinNr, int skinTexturesNr) {
skins[skinNr].setTexture(textures[skinTexturesNr]);
skins[skinNr].setPosition(static_cast<float>(130+250*skinNr),200);
skins[skinNr].setScale(1.3,1.3);
}
void MenuScreen::drawMenu() const {
drawBackground();
sf::Text text;
text.setFont(font);
text.setPosition(offsetX, offsetY);
text.setCharacterSize(letterSize-10);
text.setFillColor(sf::Color::White);
text.setString("CHOOSE YOUR GAME MODE:");
win.draw(text);
for(int Nr=0; Nr<3; ++Nr) win.draw(button[Nr]);
}
void MenuScreen::drawBackground() const {
sf::RectangleShape background(sf::Vector2f(static_cast<float>(win.getSize().x),static_cast<float>(win.getSize().y)));
background.setTexture(&textures[0]);
win.draw(background);
win.draw(timbermanPicture);
background.setFillColor(sf::Color(0,0,0,80));
win.draw(background);
}
void MenuScreen::controllMenu(const sf::Event &event) {
sf::Vector2i mousePosition=sf::Mouse::getPosition(win);
boldLetters(mousePosition);
if(event.type==sf::Event::MouseButtonPressed and event.mouseButton.button==sf::Mouse::Left) {
click.play();
setGameMode(0,mousePosition,EASY);
setGameMode(1,mousePosition,NORMAL);
setGameMode(2,mousePosition,HARD);
if(timbermanPicture.getGlobalBounds().contains(static_cast<sf::Vector2f>(mousePosition))) {
++debugCounter;
if(debugCounter==3) {
gameModeIsChosen=true;
gamemode=DEBUG;
}
}
}
}
void MenuScreen::boldLetters(sf::Vector2i mousePosition) {
for(int buttonNr=0; buttonNr<3; ++buttonNr) {
if(button[buttonNr].getGlobalBounds().contains(static_cast<sf::Vector2f>(mousePosition)))
button[buttonNr].setCharacterSize(letterSize+30);
else button[buttonNr].setCharacterSize(letterSize);
button[buttonNr].setOrigin(button[buttonNr].getLocalBounds().width/2.0f,button[buttonNr].getLocalBounds().height/2.0f);
button[buttonNr].setPosition(static_cast<float>(win.getSize().x)/2.0f, offsetY+static_cast<float>(buttonNr+1)*buttonsOffset);
}
}
void MenuScreen::setGameMode(int buttonNr, sf::Vector2i mousePosition, GameMode gameMode) {
if(button[buttonNr].getGlobalBounds().contains(static_cast<sf::Vector2f>(mousePosition))) {
gameModeIsChosen=true;
gamemode=gameMode;
}
}
void MenuScreen::drawSelectSkin() const {
drawBackground();
sf::Text text;
text.setFont(font);
text.setCharacterSize(letterSize-10);
text.setFillColor(sf::Color::White);
text.setString("CHOOSE YOUR SKIN:");
text.setOrigin(text.getLocalBounds().width/2.0f,text.getLocalBounds().height/2.0f);
text.setPosition(static_cast<float>(win.getSize().x)/2.0f,offsetY);
win.draw(text);
win.draw(skins[0]);
win.draw(skins[1]);
win.draw(skins[2]);
}
void MenuScreen::controlSelectSkin(const sf::Event &event) {
if(event.type==sf::Event::MouseButtonPressed and event.mouseButton.button==sf::Mouse::Left) {
sf::Vector2i mousePosition=sf::Mouse::getPosition(win);
click.play();
setSkin(0,mousePosition,1);
setSkin(1,mousePosition,2);
setSkin(2,mousePosition,3);
}
}
void MenuScreen::setSkin(int skinNr, sf::Vector2i mousePosition, int textureNr) {
if(skins[skinNr].getGlobalBounds().contains(static_cast<sf::Vector2f>(mousePosition))) {
skinIsChoosen=true;
playerSkin=textures[textureNr];
}
}