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Board.cpp
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116 lines (103 loc) · 3.67 KB
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//
// Created by vb-jakub on 15.06.24.
//
#include "Board.h"
#include <iostream>
#include <iomanip>
Board::Board(Player &playerRef, int treeHeight) :player(playerRef){
gamestate=RUNNING;
this->treeHeight=treeHeight;
tree.resize(treeHeight,{NONE,NONE});
if(player.getGameMode()==DEBUG) setDebugTree();
else {
for(int treeSegmentNr=1; treeSegmentNr<treeHeight; ++treeSegmentNr)
setBranch(treeSegmentNr);
}
setPlayerSide();
switch (player.getGameMode()) {
case EASY: timeToMove=8; break;
case NORMAL: timeToMove=6; break;
case HARD: timeToMove=4; break;
case DEBUG: timeToMove=8; break;
}
std::random_device rd;
gen.seed(rd());
toss_0to99.param(std::uniform_int_distribution<>::param_type(0,99));
toss_1or2.param(std::uniform_int_distribution<>::param_type(1,2));
}
void Board::setDebugTree() {
for(int treeSegmentNr=1; treeSegmentNr<treeHeight; ++treeSegmentNr)
tree[treeSegmentNr].branchSide=RIGHT;
}
//branch can be resp only on the one side of tree segment
//it is forbidden to make branch on the one side when tree segment below branch is on the opposite side
void Board::setBranch(int treeSegmentNr) {
int respProcentage=0;
switch(player.getGameMode()) {
case EASY: respProcentage=20; break;
case NORMAL: respProcentage=40; break;
case HARD: respProcentage=60; break;
case DEBUG: respProcentage=40; break;
}
if(toss_0to99(gen)<respProcentage) {
switch(tree[treeSegmentNr-1].branchSide) {
case RIGHT: tree[treeSegmentNr].branchSide=RIGHT; break;
case LEFT: tree[treeSegmentNr].branchSide=LEFT; break;
case NONE:
if(toss_1or2(gen)==1) tree[treeSegmentNr].branchSide=RIGHT;
else tree[treeSegmentNr].branchSide=LEFT;
break;
}
}
}
void Board::update() {
if(gamestate==RUNNING) {
setPlayerSide();
if(tree[0].playerSide==tree[0].branchSide) gamestate=FINISHED;
else{
cutTree();
reduceTimeToMove();
}
}
}
void Board::cutTree() {
tree[1].playerSide=tree[0].playerSide;
for(auto it=tree.begin(); it!=tree.end()-1; ++it)
*it=*(it+1);
int lastSegment=treeHeight-1;
tree[lastSegment]={NONE,NONE};
setBranch(lastSegment);
player.addPoint();
if(tree[0].playerSide==tree[0].branchSide) gamestate=FINISHED;
}
void Board::reduceTimeToMove() {
if(player.getScore()%10==0)
switch(player.getGameMode()) {
case EASY: timeToMove*=0.9f; break;
case NORMAL: timeToMove*=0.85f; break;
case HARD: timeToMove*=0.8f; break;
case DEBUG: timeToMove*=0.9f; break;
}
}
void Board::checkTimeRemaining(float elapseTime) {
if(elapseTime>=timeToMove) gamestate=FINISHED;
}
//if in tree segment on the selected side is player - print "P"
//if in tree segment on the selected side is branch - print "B"
//if there is a tree trunk - print "T"
void Board::debug_display() const {
std::cout << " L |T| R" << std::endl;
for(int treeSegmentNr=treeHeight-1; treeSegmentNr>=0; --treeSegmentNr) {
std::cout << std::setw(2) << std::left << treeSegmentNr << " ";
displayTreeSide(treeSegmentNr,LEFT);
std::cout << "|T|";
displayTreeSide(treeSegmentNr,RIGHT);
std::cout << std::endl;
}
}
void Board::displayTreeSide(int treeSegmentNr, Side side) const {
if(tree[treeSegmentNr].playerSide==side) std::cout << "P";
else std::cout << ".";
if(tree[treeSegmentNr].branchSide==side) std::cout << "B";
else std::cout << ".";
}