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Releases: VolkanSah/Codey

2.2.3 (test version)

07 Mar 10:40
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2.2.3 (test version) Pre-release
Pre-release

[2.2.3] @07.03.2026

  • [NEW] RUN GUARD — skips all API calls if already updated today (calendar-day based)
  • [NEW] Fallback Bypass — opt-in via CODEY_FALLBACK=true env (saves API credits)
  • [FIX] self_starred stored as set() → JSON crash fixed (now int: self_starred_count)
  • [FIX] social_bonuses wrongly stored in penalties[] (quality_curator etc.)
  • Optimize & Update default skins with some fixes for performance (Cuty, Cat)
  • Ghost(y) theme/skin released (heavy animations — use ANIMATION_POWER=light if needed)
  • some small fixes, here and there (see code)
  • add functions/placeholder for new logic version for >v2.3

What's Changed

Full Changelog: 2.2.2...2.2.3-test

2.2.2

03 Mar 22:25
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c29dcda

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[2.2.2] — 2026-03-03

Fixed

  • [FIX] fetch_real_stars() — switched from broken GraphQL to REST API
  • [FIX] total_stars now shows real counts instead of inflated
    self-starred own repos correctly subtracted from total
  • [FIX] C:\WINDOWS\ backslash escape in PowerShell theme f-strings
  • [FIX] _cl_lab_powershell.py — renamed render() to generate_brutal_svg()
    removed import of non-existent codey_theme_base module

Added

  • [NEW] _cl_lab_powershell.py — Windows Terminal style theme
    bar grow animations, cycles system, VS Code dark palette

Full Changelog: 2.2.1...2.2.2

2.2.1

23 Feb 23:10
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Changelog

Cat & Cuty Theme Optimization

Performance

  • Scanline animation now one-shot (forwards) — no lingering color bar after sweep
  • Fixed scanline opacity="0" attribute bug that silently killed the animation
  • Removed ringpulse / antring animations — expensive blur filters, barely visible
  • Removed filter="url(#glow)" from legs & arms (occluded by body anyway)
  • Dropped cycles=8cycles=4 is now max, nobody needs the extra GPU cost

Animation control

  • All cat/bot animations now controlled by cycles parameter
  • cycles=2 breathe only · cycles=3 + tail/arm · cycles=4 full
  • Terminal boot (scanline, circ1/2) always one-shot regardless of cycles

Stats panel

  • Added issue_score + close_ratio to activity log
  • Achievement icons reduced ~21% (r=19→15) — frees breathing room above stat bars
  • Dynamic Y layout: all positions recalculated when issue line is present

No breaking changesgenerate_brutal_svg(codey, seasonal_bonus, cycles=4) signature unchanged

What's Changed

Full Changelog: 2.2.0...2.2.1-fix

2.2.0

20 Feb 17:51
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a7f38d3

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[2.2.0] — The Codey Evolution

Added

  • Theme Loader — very simple system
  • codey.config — one-line theme switching (and soon other stuff)
  • Animation Power — [experimental]
  • Codey Star Report — bi-monthly stats collector
  • Sort files + clean structure
  • Evil Robot theme — demo
  • Ghost theme — demo
  • docs/ + example.index.html — dev preview
  • Update Toolbox — added some tools (actions)
  • Update comments with AI (Gemini/Claude)
  • waiting for world domination 😸

New: PR your themes to Codeys global theme folder and share the love worldwide! 🌍

Full Changelog: 2.1.0...2.2.0

2.1.0

13 Feb 15:24
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59e6bd5

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- Changelog - 13.02.2026 , sorry real only docu and some ideas i made publik,i will tell later why this all. best read :D im the 🐻 who explains , se blobb ### [2.1.0] #### Added - Issue quality analysis via IssuesEvent (open/close ratio + keyword scoring) - XP reward for closing issues - Bug Slayer achievement - Direct `/commits` API fallback when Events API returns 0 (org/private repos) - brain_bug.log documents the real dev workflow of this session

Fixed

  • Streak double penaltycalculate_skill_decay() was also decrementing streak,
    causing double punishment combined with update_brutal_stats().
    Note: core logic was always correct — architectural conflict between two functions.
  • Weekend bonus inflating total_commits — bonus now only affects XP/rewards,
    raw commit count tracked separately for accurate leveling.
  • Seasonal bonus text overflow in SVG
  • Commit counting for organization repositories

Changed

  • Events API with direct /commits fallback for reliability
  • GIT_TOKEN with read:org recommended for full tracking

[2.0.0]

Changed

  • Complete rewrite: No Mercy Edition
  • Tier system, social engineering detection, commit quality analysis
  • Prestige system, achievements, skill decay

[idea] baby codey

Full Changelog: 2.0.6.1...2.1.0

2.0.6.1

15 Nov 17:03

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2.0.6.1 Pre-release
Pre-release

Full Changelog: 2.0.5...2.0.6.1

v.2.0.6-pre

16 Oct 14:19
a7ca9c3

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v.2.0.6-pre Pre-release
Pre-release

Full Changelog: 2.0.5...2.0.6

Fix, Energy, Health and make it harder to grow.
No other Dragons yet!

Codey v.2.0.4

01 Oct 08:43
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Codey v.2.0.4 Pre-release
Pre-release

More dragons!

Full Changelog: 2.0.3...2.0.4

Codey v.2.0.3

01 Oct 08:30
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41cd8bb

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Codey v.2.0.3 Pre-release
Pre-release

What's Changed

Full Changelog: 2.0.2...2.0.3

Fix the Dragons!

2.0.2

26 Sep 20:36
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Full Changelog: 2.0.1...2.0.2
Fixed the Dragon!