XR | 3D | Game Dev | AI/ML
- 💡 Building elegant solutions to complex problems over 10+ years as a software developer
- 🧰 Experienced with many tools / languages, including: C#, C++, C, Rust, Unity, .NET
- 🌍 Based in Swansea, United Kingdom
- 👨🎓 MEng Computing, with First Class Honours, and awarded for achieving best overall results in my class and department
- 🖥️ Check out "Tetra-OS", a desktop environment inspired sandbox / portfolio site I've been working on: tetradragon.dev
- 🖊️ Find my GitHub pages blog at https://thomasfisherse.github.io/
- ✉️ Contact me at t.d.fisher.se@gmail.com, or via Linkedn
The day after my last exam, I started work on pre/post processing UIs for Finite Element Model computational analysis systems, working closely with geomechanics domain experts.
I then stepped further into the XR space, working on an SDK for providing collaborative XR software, an in-house XR-capable 3D engine, and collaborative XR applications including a virtual "birdtable" for defence sector planning / briefing use-cases which was integrated with existing GIS systems.
I've since started a software development contracting business, Tetra Dragon Software, and have been working with LIV, building LIV Camera Kit (LCK), an SDK that allows users to capture media directly inside XR applications via virtual cameras.


