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14 changes: 7 additions & 7 deletions TreeRoutine/DefaultBehaviors/Helpers/PlayerHelper.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using SharpDX;
using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
Expand All @@ -17,37 +17,37 @@ public class PlayerHelper<TSettings, TCache>

public Boolean isHealthBelowPercentage(int healthPercentage)
{
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponent<Life>();
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponentFromMemory<Life>();
return playerLife.HPPercentage * 100 < healthPercentage;
}

public Boolean isHealthBelowValue(int healthValue)
{
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponent<Life>();
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponentFromMemory<Life>();
return playerLife.CurHP < healthValue;
}

public Boolean isManaBelowPercentage(int manaPercentage)
{
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponent<Life>();
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponentFromMemory<Life>();
return playerLife.MPPercentage * 100 < manaPercentage;
}

public Boolean isManaBelowValue(int manaValue)
{
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponent<Life>();
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponentFromMemory<Life>();
return playerLife.CurMana < manaValue;
}

public Boolean isEnergyShieldBelowPercentage(int energyShieldPercentage)
{
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponent<Life>();
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponentFromMemory<Life>();
return playerLife.MaxES > 0 && playerLife.ESPercentage * 100 < energyShieldPercentage;
}

public Boolean isEnergyShieldBelowValue(int energyShieldValue)
{
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponent<Life>();
var playerLife = Core.GameController.Game.IngameState.Data.LocalPlayer.GetComponentFromMemory<Life>();
return playerLife.MaxES > 0 && playerLife.CurMana < energyShieldValue;
}

Expand Down