Skip to content

SaiiPrashanth/Shader_Dump

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 

Repository files navigation

Shader Dump

A personal collection of custom Unity shaders and HLSL snippets covering a range of rendering techniques — from stylized surface shaders to post-processing effects and utility helpers.

Overview

This repository serves as a living reference library of shader code written for Unity's Built-in, URP, and HDRP pipelines. Each shader is self-contained and annotated for easy adaptation into any project.

Contents

Shaders are organized by category:

Folder Description
Shaders/Surface/ Lit and unlit surface shaders (Toon, PBR variants, dissolve, etc.)
Shaders/PostProcess/ Full-screen image effects (outline, vignette, scanlines, etc.)
Shaders/Particles/ Soft-particle, distortion, and VFX shaders
Shaders/Utility/ Helper includes, noise functions, and blending utilities

Prerequisites

  • Unity (2021.3 LTS or newer recommended).
  • Compatible shaders are tagged with their target pipeline (Built-in / URP / HDRP) in their file header comment.

Usage

  1. Copy the desired .shader or .hlsl file into your Unity project's Assets/Shaders/ directory.
  2. Create or assign a Material using the shader from the Material Inspector.
  3. Adjust exposed properties in the Material Inspector as needed.

License

This project is licensed under the MIT License - see the LICENSE file for details. Copyright (c) 2025 ARGUS

About

A personal collection of custom Unity shaders and HLSL snippets covering stylized surface shaders, post-processing effects, particle shaders, and utility includes for Built-in, URP, and HDRP pipelines.

Topics

Resources

License

Stars

Watchers

Forks

Contributors