Route Graphics is a declarative 2D UI/rendering system built on PixiJS. You describe states with JSON, then Route Graphics handles element lifecycle, animations, audio, and interaction events for you.
This README stays intentionally short. The hosted docs are the source of truth for setup guides, node reference pages, events, asset loading, plugin authoring, and live examples.
bun install route-graphicsimport createRouteGraphics, {
createAssetBufferManager,
textPlugin,
rectPlugin,
spritePlugin,
containerPlugin,
tweenPlugin,
soundPlugin,
} from "route-graphics";
const assets = {
"circle-red": { url: "/public/circle-red.png", type: "image/png" },
"bgm-1": { url: "/public/bgm-1.mp3", type: "audio/mpeg" },
};
const assetBufferManager = createAssetBufferManager();
await assetBufferManager.load(assets);
const app = createRouteGraphics();
await app.init({
width: 1280,
height: 720,
backgroundColor: 0x000000,
plugins: {
elements: [textPlugin, rectPlugin, spritePlugin, containerPlugin],
animations: [tweenPlugin],
audio: [soundPlugin],
},
eventHandler: (eventName, payload) => {
console.log(eventName, payload);
},
});
await app.loadAssets(assetBufferManager.getBufferMap());
document.body.appendChild(app.canvas);
app.render({
id: "hello-state",
elements: [
{
id: "title",
type: "text",
x: 40,
y: 40,
content: "Hello Route Graphics",
textStyle: {
fill: "#ffffff",
fontSize: 36,
},
},
],
animations: [],
audio: [],
});createAssetBufferManager() may keep image and video assets as direct source
URLs when possible, while audio and font assets remain buffer-backed.
For complete usage details, go to:
This repo now includes a repo-local CLI scaffold that renders YAML into a PNG by:
- reading YAML in Node,
- launching headless Chromium through Playwright,
- rendering with the bundled
dist/RouteGraphics.js, and - exporting pixels with
app.extractBase64().
It is intentionally scaffolded as a repo workflow first, not a published package entrypoint yet.
Full CLI reference: docs/png-render-cli.md
# one-time browser install if Chromium is not already available
npx playwright install chromium
# render a YAML file to PNG
bun run render:png -- ./examples/hello.yaml -o ./out/hello.pngSupported top-level YAML shapes:
- A single state object
- An array of states
- A wrapper object with
width,height,backgroundColor, optionalassets, and eitherstateorstates - Multiple YAML documents separated by
---(treated as a state list)
Minimal example:
width: 1280
height: 720
backgroundColor: "#101820"
elements:
- id: title
type: text
x: 80
y: 80
content: "Hello PNG"
textStyle:
fill: "#ffffff"
fontSize: 48
- id: bar
type: rect
x: 80
y: 160
width: 320
height: 24
fill: "#4fd1c5"Asset handling:
- Asset-bearing render-state fields such as
src,thumbSrc,barSrc,inactiveBarSrc, andsoundSrcmust reference top-levelassetsaliases. - Direct file paths and URLs are allowed inside top-level
assetsvalues. - Direct asset references inside
elements,audio, or nested interaction config are rejected.
Example with asset aliases:
width: 1280
height: 720
assets:
hero: ./assets/hero.png
uiFont:
path: ./assets/fonts/NotoSans-Regular.ttf
type: font/ttf
elements:
- id: title
type: text
x: 60
y: 60
content: "Alias-backed render"
textStyle:
fill: "#ffffff"
fontSize: 42
fontFamily: uiFont
- id: avatar
type: sprite
x: 60
y: 140
width: 128
height: 128
src: heroInvalid example:
elements:
- id: avatar
type: sprite
x: 60
y: 140
width: 128
height: 128
src: ./assets/hero.png # rejected by the CLIUseful flags:
--state <index>selects a state from an array or multi-document YAML file.--time <ms>samples animations at a specific manual timeline position.--wait-for-render-completewaits for arenderCompleteevent before capture.--browser-executable <path>uses a system Chrome/Chromium instead of Playwright's managed browser.
# Run tests
bun run test
# Render a YAML file into a PNG
bun run render:png -- ./examples/hello.yaml -o ./out/hello.png
# Ensure VT assets are real binaries, not Git LFS pointer files
git lfs pull
git lfs checkout
# Build the local docs/playground site
cd playground
bun install
bun run buildThe docs site and playground source live under playground/.
Visual regression assets under vt/static/public and vt/reference are stored in Git LFS. If those files are not checked out, VT pages will render blank and browser logs will show image/audio decode errors.
Join us on Discord to ask questions, report bugs, and stay up to date.
This project is licensed under the MIT License.