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setup
put Packet.dll and RirePE.exe in same folder.
inject Packet.dll to the process.
usage
you can send/recv packet by pressing button.
you can check packet format by opening format viewer.
if your client gets crash by receiving packet, last packet seems something wrong.
you can easily understand where you should fix.
format viewer
this shows packet format that you selected in main window.
you can check the packet format is correct or not by checking status.
OK means packet buffer is fully used, it means packet length is correct.
NG means packet buffer is not fully decoded, it means packet length is incorrect.
return address is used to check where client uses the packet data.
you can easily find which address you should see.
Packet.dll hooks functions related to writing and reading packets to detect packet formats.
Packet.dll runs RirePE.exe to start logging packets.
RirePE.exe is just for UI.
around BB updates client started protecting SendPacket function, you need to bypass check to hook the function.
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Packet Editor
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