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Bump org.allaymc.allay:api from 0.16.0 to 0.26.0#52

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OakLoaf merged 2 commits intomainfrom
dependabot/gradle/org.allaymc.allay-api-0.26.0
Mar 29, 2026
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Bump org.allaymc.allay:api from 0.16.0 to 0.26.0#52
OakLoaf merged 2 commits intomainfrom
dependabot/gradle/org.allaymc.allay-api-0.26.0

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@dependabot dependabot bot commented on behalf of github Mar 25, 2026

Bumps org.allaymc.allay:api from 0.16.0 to 0.26.0.

Release notes

Sourced from org.allaymc.allay:api's releases.

0.11.1 (API 0.26.0)

Compare with 0.11.0

*For Minecraft: Bedrock Edition 1.21.50 (NetEase), 1.21.80 - 1.26.0

Added

  • (API) Added WorldGeneratorInitEvent — fired after a WorldGenerator is created but before it is attached to its dimension, allowing plugins to append custom noisers, populators, and post-processors to any generator.
  • (API) Added WorldGenerator.addNoiser(), addPopulator(), and addPostProcessor() for dynamically extending generators during initialization (must be called within WorldGeneratorInitEvent).
  • (API) Implemented command block.
  • (API) Added entity AI framework:
    • EntityAIComponent — core component providing behavior group, memory storage, movement speed, and look/move targets.
    • EntityIntelligent — marker interface for entities with AI.
    • BehaviorGroup — orchestrates the AI tick pipeline: sensors, evaluators, executors, route finding, and controllers.
    • Behavior, BehaviorEvaluator, BehaviorExecutor, BehaviorState — behavior definition and lifecycle.
    • Controller — AI controllers (walk, look, fluctuate).
    • Sensor — environment sensing (nearest player, nearest feeding player).
    • MemoryStorage, MemoryType, MemoryTypes — typed memory system for AI state.
    • RouteFinder, Node — A* pathfinding with flat and 3D route finders.
    • EntityParallelTickComponent — parallel tick support for entity AI.
  • (API) Added entity property system:
    • EntityPropertyType<DATATYPE> sealed interface with BooleanPropertyType, IntPropertyType, FloatPropertyType, and EnumPropertyType<T> concrete types.
    • EntityPropertyTypes constants class (e.g., CLIMATE_VARIANT).
    • EntityType.getProperties() / hasProperty() for querying property definitions on entity types.
    • EntityBaseComponent.getPropertyValue() / setPropertyValue() for reading and writing property values at runtime.
    • Entity properties are persisted via NBT and synchronized to clients via SyncEntityPropertyPacket.
  • (API) Added portal-related APIs:
    • Added EntityPortalEnterEvent (cancellable) and PortalCreateEvent (cancellable).
    • Added NETHER_PORTAL and END_PORTAL reasons to EntityTeleportEvent.
    • Added portal state/cooldown API to EntityBaseComponent: get/setPortalTicks(), get/setPortalCooldown(), is/setInNetherPortal(), NETHER_PORTAL_TRANSITION_TICKS, PORTAL_COOLDOWN_TICKS.
    • Added POI APIs for portal lookup: PoiType, PoiTypes, Registries.POI_TYPES, Dimension.findNearestPoi(...), and POI methods on UnsafeChunk.
    • Added dimension change UI helpers to Player: isChangingDimension(), beginDimensionChange(...), completeDimensionChange().
  • (API) Added freeze mechanic for powder snow:
    • EntityLivingComponent.getFreezeTicks() / setFreezeTicks() — tracks how long an entity has been inside powder snow (0–140 ticks).
    • EntityLivingComponent.isInPowderSnow() / setInPowderSnow() — flag set each tick by the powder snow block component.
    • EntityLivingComponent.isFrozen() — returns true when freeze ticks reach the maximum.
    • EntityLivingComponent.MAX_FREEZE_TICKS — constant (140) for the freeze threshold.
    • DamageContainer.freezing(float) — factory method for DamageType.FREEZING damage.
  • (API) Added NetworkManager interface for managing multiple network interfaces, allowing plugins to register custom transport protocols (QUIC, TCP, WebSocket, etc.) alongside the built-in RakNet interface.
    • Added PlayerManager.getNetworkManager() method.
    • Added cancellable NetworkInterfaceRegisterEvent and NetworkInterfaceUnregisterEvent.
  • (API) Added liquid physics for entities including buoyancy and drag in water and lava, with configurable parameters per entity type via EntityPhysicsComponent.
    • Added LiquidState record to EntityPhysicsComponent for tracking entity liquid submersion state.
    • Added EntityBaseComponent.isTouchingLava() method.
  • (API) Added entity-related component interfaces:
    • EntityAnimalComponent with breeding item check, EntityAnimal interface.
    • EntityBabyComponent for baby entity growth, EntityDyeableComponent for dyeable entities.
    • EntityHeadYawComponent for head yaw tracking, EntitySheepBaseComponent.
  • (API) Added ClimateVariant enum (TEMPERATE, WARM, COLD) and BiomeData.getEntityClimateVariant() for biome-based climate variant resolution.
  • (API) Added the following methods to Player:

... (truncated)

Changelog

Sourced from org.allaymc.allay:api's changelog.

0.11.1 (API 0.26.0) - 2026/3/9

Compare with 0.11.0

Added

  • (API) Added WorldGeneratorInitEvent — fired after a WorldGenerator is created but before it is attached to its dimension, allowing plugins to append custom noisers, populators, and post-processors to any generator.
  • (API) Added WorldGenerator.addNoiser(), addPopulator(), and addPostProcessor() for dynamically extending generators during initialization (must be called within WorldGeneratorInitEvent).
  • (API) Implemented command block.
  • (API) Added entity AI framework:
    • EntityAIComponent — core component providing behavior group, memory storage, movement speed, and look/move targets.
    • EntityIntelligent — marker interface for entities with AI.
    • BehaviorGroup — orchestrates the AI tick pipeline: sensors, evaluators, executors, route finding, and controllers.
    • Behavior, BehaviorEvaluator, BehaviorExecutor, BehaviorState — behavior definition and lifecycle.
    • Controller — AI controllers (walk, look, fluctuate).
    • Sensor — environment sensing (nearest player, nearest feeding player).
    • MemoryStorage, MemoryType, MemoryTypes — typed memory system for AI state.
    • RouteFinder, Node — A* pathfinding with flat and 3D route finders.
    • EntityParallelTickComponent — parallel tick support for entity AI.
  • (API) Added entity property system:
    • EntityPropertyType<DATATYPE> sealed interface with BooleanPropertyType, IntPropertyType, FloatPropertyType, and EnumPropertyType<T> concrete types.
    • EntityPropertyTypes constants class (e.g., CLIMATE_VARIANT).
    • EntityType.getProperties() / hasProperty() for querying property definitions on entity types.
    • EntityBaseComponent.getPropertyValue() / setPropertyValue() for reading and writing property values at runtime.
    • Entity properties are persisted via NBT and synchronized to clients via SyncEntityPropertyPacket.
  • (API) Added portal-related APIs:
    • Added EntityPortalEnterEvent (cancellable) and PortalCreateEvent (cancellable).
    • Added NETHER_PORTAL and END_PORTAL reasons to EntityTeleportEvent.
    • Added portal state/cooldown API to EntityBaseComponent: get/setPortalTicks(), get/setPortalCooldown(), is/setInNetherPortal(), NETHER_PORTAL_TRANSITION_TICKS, PORTAL_COOLDOWN_TICKS.
    • Added POI APIs for portal lookup: PoiType, PoiTypes, Registries.POI_TYPES, Dimension.findNearestPoi(...), and POI methods on UnsafeChunk.
    • Added dimension change UI helpers to Player: isChangingDimension(), beginDimensionChange(...), completeDimensionChange().
  • (API) Added freeze mechanic for powder snow:
    • EntityLivingComponent.getFreezeTicks() / setFreezeTicks() — tracks how long an entity has been inside powder snow (0–140 ticks).
    • EntityLivingComponent.isInPowderSnow() / setInPowderSnow() — flag set each tick by the powder snow block component.
    • EntityLivingComponent.isFrozen() — returns true when freeze ticks reach the maximum.
    • EntityLivingComponent.MAX_FREEZE_TICKS — constant (140) for the freeze threshold.
    • DamageContainer.freezing(float) — factory method for DamageType.FREEZING damage.
  • (API) Added NetworkManager interface for managing multiple network interfaces, allowing plugins to register custom transport protocols (QUIC, TCP, WebSocket, etc.) alongside the built-in RakNet interface.
    • Added PlayerManager.getNetworkManager() method.
    • Added cancellable NetworkInterfaceRegisterEvent and NetworkInterfaceUnregisterEvent.
  • (API) Added liquid physics for entities including buoyancy and drag in water and lava, with configurable parameters per entity type via EntityPhysicsComponent.
    • Added LiquidState record to EntityPhysicsComponent for tracking entity liquid submersion state.
    • Added EntityBaseComponent.isTouchingLava() method.
  • (API) Added entity-related component interfaces:
    • EntityAnimalComponent with breeding item check, EntityAnimal interface.
    • EntityBabyComponent for baby entity growth, EntityDyeableComponent for dyeable entities.
    • EntityHeadYawComponent for head yaw tracking, EntitySheepBaseComponent.
  • (API) Added ClimateVariant enum (TEMPERATE, WARM, COLD) and BiomeData.getEntityClimateVariant() for biome-based climate variant resolution.
  • (API) Added the following methods to Player:
    • sendHealth(float, float) — sends health and max health to the client.

... (truncated)

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Bumps [org.allaymc.allay:api](https://github.com/AllayMC/Allay) from 0.16.0 to 0.26.0.
- [Release notes](https://github.com/AllayMC/Allay/releases)
- [Changelog](https://github.com/AllayMC/Allay/blob/master/CHANGELOG.md)
- [Commits](https://github.com/AllayMC/Allay/commits)

---
updated-dependencies:
- dependency-name: org.allaymc.allay:api
  dependency-version: 0.26.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added dependencies Pull requests that update a dependency file java Pull requests that update java code labels Mar 25, 2026
@OakLoaf OakLoaf merged commit 492d799 into main Mar 29, 2026
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@dependabot dependabot bot deleted the dependabot/gradle/org.allaymc.allay-api-0.26.0 branch March 29, 2026 21:11
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