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Reaction was already partically updated to 2020-09-08. Resync ioquake3 2018-12-21 to 2020-09-09.
This is the last ioq3 revision before introducing issues with new SDL library builds.
Updates SDL 2.0.8 to SDL 2.0.16. SDL build issues; mingw 64-bit is broken, macOS x86 is broken, and macOS < 10.10 crashes on touchpad scroll. The crash on touchpad scroll was an SDL bug, fixed in 2.0.18, but the others are issues specific to ioq3's SDL library builds.
Updates SDL 2.0.16 to SDL 2.24.0 and fixes issues with the SDL library builds.
7 tasks
Fix USE_OPENAL_DLOPEN=0 and memory for web port and add Reaction file list.
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Updated ioquake3 to June 11, 2024 (ioq3 commits). It fixes a lot of OpenGL2 renderer issues, adds OpenGL ES 2.0+ support to the OpenGL2 renderer, and adds emscripten support for running the game in web browsers (no networking, pk3 caching, or persistent config though). |
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Thanks alot @zturtleman , I got the game working again by building this branch. |
This merges ioquake/ioq3@c1ab47a...d8b1769 without renaming CHAR_WIDTH to CHARACTER_WIDTH (this was reverted in a later ioq3 commit).
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This is likely my last update to this pull request (Update to newer ioquake3). I merged ioquake3 changes up to July 13, 2025 (ioq3 commits). This is the last ioquake3 revision that I've merged into my projects. I'm continuing Quake 3 maintenance independently in Lilium Arena. I don't plan to whole-sale merge all ioquake3 changes in the future. So I won't be updating Reaction to newer ioquake3 either. |
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(Contains 3 commits from #8 and #9.)
Update ioquake3 to 2023-02-19 (66 commits)
Project files not changed for Reaction. (The project files are optional; compiling using
makeworks on Windows, Linux, and macOS.)Updates SDL from 2.0.8 to 2.24.0.