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Patched Dvars
uji edited this page Mar 31, 2026
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4 revisions
Project: Consolation unlocks, restores, adjusts, or adds several dvars that are useful for gameplay tweaking, testing, and quality-of-life changes.
| Name | Description | Default / Range |
|---|---|---|
r_fullscreen |
Made saved and writable so fullscreen behavior can be controlled more reliably and does not get forced back as aggressively by the stock game. | N/A |
com_maxfps |
Made saved and writable. Controls the frame rate cap. | N/A |
vid_xpos |
Made saved and writable. Controls the window position in windowed mode. | N/A |
vid_ypos |
Made saved and writable. Controls the window position in windowed mode. | N/A |
developer |
Registered with a 0 to 2 range. Enables the game's development environment behavior and is mainly useful for debugging or internal-style testing. |
0 to 2
|
g_speed |
Saved integer dvar. Controls player movement speed. | Default: 210
|
jump_height |
Saved float dvar. Controls the maximum jump height used by the player movement code. | Default: 41
|
cg_fov |
Saved float dvar. Controls the field of view angle in degrees. | Default: 65, Range: 0 to 160
|
cg_fovScale |
Saved float dvar. Applies a multiplier to the base field of view. | Default: 1, Range: 0 to 2
|
r_lodScale |
Saved float dvar. Adjusts level-of-detail distance. Higher values can keep more detail visible at range. | Default: 0, Range: 0 to 3
|
input_viewSensitivity |
Saved float dvar. Controls mouse sensitivity. | Default: 1.0, Range: 0.01 to 30.0
|
m_rawInput |
Saved boolean dvar. Enables raw mouse input handling. See also: Patched Raw Input | Boolean |
r_borderless |
Saved boolean dvar added by Project: Consolation. When used with windowed mode, this removes the normal window border. | Boolean |
ui_smallFont |
Saved float dvar. Adjusts the small UI font scale. | Range: 0 to 1
|
ui_bigFont |
Saved float dvar. Adjusts the large UI font scale. | Range: 0 to 1
|
ui_extraBigFont |
Saved float dvar. Adjusts the extra-large UI font scale. | Range: 0 to 1
|
cg_overheadNamesSize |
Saved float dvar. Adjusts the size of overhead player names. | Default: 0.5, Range: 0 to 1
|
cg_drawVersion |
Saved boolean dvar added by Project: Consolation. Draws the build version string in the bottom-right corner. | Boolean |
cg_debugInfoCornerOffset |
Default value corrected to 0 0. Affects the corner offset used by some debug-style HUD info such as cg_drawFPS. |
Default: 0 0
|
monkeytoy |
Registered as writable. Useful for modding and development-oriented workflows where the stock restrictions are not wanted. | N/A |
g_debugVelocity |
Custom debug boolean dvar. Prints velocity-related debug information to the console. | Boolean |
g_debugLocalization |
Custom debug boolean dvar. Prints information about unlocalized strings to the console. | Boolean |
bot_maxHealth |
Custom integer dvar. Controls the health bots receive when they spawn. | Default: 100, Range: 1 to 1000
|
- Some of these dvars are stock dvars that have been made writable or saved.
- Some are custom dvars added by Project: Consolation.
- A few are mainly intended for testing, debugging, or modding.
- Not every patched dvar is guaranteed to behave perfectly in every mode.
- If a value seems unstable, gets reset by the game, or causes odd behavior, return it to a safer default and test again before assuming the feature itself is broken.