Skip to content

FRLG shiny hunt overworld#1114

Merged
Mysticial merged 2 commits intoPokemonAutomation:mainfrom
Dalton-V:FRLG_ShinyHunt_Overworld
Mar 6, 2026
Merged

FRLG shiny hunt overworld#1114
Mysticial merged 2 commits intoPokemonAutomation:mainfrom
Dalton-V:FRLG_ShinyHunt_Overworld

Conversation

@Dalton-V
Copy link
Contributor

@Dalton-V Dalton-V commented Mar 5, 2026

Run through the grass to encounter wild pokemon.
Listen for shiny sound when battle starts.
Flee if not shiny.

Very similar to BDSP overworld for navigating the grass. Differs in encounter detection and shiny detection.

I'm still very early in my play through and didn't have a mon with sweet sent so I left that out for now. 4,000 encounters without error, hopefully I'll get lucky with a confirmed hit tomorrow sometime.

Might move the encounter method to the shared navigation files as it could probably be repurposed as a more generic run back and forth method with parameters on time/total repetitions

@Mysticial Mysticial merged commit 65a4b4e into PokemonAutomation:main Mar 6, 2026
7 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants