Procedural Drum Synthesis & "Drum Party" Implementation#56
Procedural Drum Synthesis & "Drum Party" Implementation#56Pitrat-wav wants to merge 1 commit intomainfrom
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- Updated all TR-808 and TR-909 drum models to support velocity scaling and per-hit micro-randomization. - Enhanced TR-909 Kick with a smoothing low-pass filter on the triangle body. - Implemented master saturation (DRIVE) in DrumMachine using a soft-clipping tanh approximation curve. - Configured "Drum Party" default Euclidean patterns: Kick (16/4), Snare (16/2 rot 4), Hi-Hat (16/12), Open Hat (16/2 rot 2), and Clap (16/2 rot 4). - Added master DRIVE control to DrumsView and fixed rotated pattern visualization. - Fixed hihatOpen output routing in audioStore for independent volume control. Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
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This PR implements a fully synthesized drum machine based on the provided "Programmatic Synthesis of Analog Percussion" research.
Key changes:
TR808Kick,TR909Kick,TR808Snare,TR909Snare,TR808HiHat, andTR808Clapnow support avelocityparameter. TheTR909Kickwas improved with a 1000Hz smoothing LPF as specified.WaveShaperbased saturation stage to theDrumMachineusing the provided soft-clipping formula. This can be controlled via a new 'DRIVE' knob in the UI.audioStore.tsand fixed the pattern visualizer inDrumsView.tsxto correctly display rotated Euclidean patterns.All changes verified via TypeScript type checking and visual inspection of the UI.
PR created automatically by Jules for task 5090408252016786969 started by @Pitrat-wav