Conversation
- Refined TR-808 and TR-909 Kick, Snare, Hi-Hat, and Clap synthesis models with accurate pitch sweeps, filtering, and micro-randomization. - Added velocity sensitivity and per-hit randomization (0.7-1.0) to the drum sequencer. - Implemented master saturation (DRIVE) using Tone.WaveShaper with a soft-clipping tanh curve. - Fixed memory leaks by ensuring explicit Tone.js node disposal across all drum models. - Centralized Open Hi-Hat routing for independent volume control. - Updated default Euclidean patterns for an immediate 'drum party' experience. Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
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This PR implements a full procedural synthesis engine for TR-808 and TR-909 drum sounds based on the provided DSP research.
Key changes:
TR808Kick: Emulates Bridged-T Network with accurate 2.5x pitch sweep and velocity scaling.TR909Kick: Uses triangle oscillator with smoothing LPF, 4.7x pitch sweep (duration-controlled), and noise click layer.TR808Snare/TR909Snare: Implements dual-oscillator tonal bodies and high-passed noise 'snappy' layers.TR808HiHat: Features a 6-oscillator Schmitt trigger matrix with parallel bandpass filtering.TR808Clap: Triple-attack 'snap' envelope with filtered noise.DrumMachineto manage new parameters and routing.DRIVEcontrol toDrumsView.PR created automatically by Jules for task 12961982388368200162 started by @Pitrat-wav