Procedural Drum Synthesis Humanization & Saturation#54
Procedural Drum Synthesis Humanization & Saturation#54Pitrat-wav wants to merge 1 commit intomainfrom
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Implemented advanced DSP-based drum synthesis enhancements based on TR-808/909 research: - Added master saturation (DRIVE) using a soft-clipping tanh curve in the DrumMachine. - Implemented velocity sensitivity across all drum models (Kick, Snare, HiHat, Clap). - Added micro-randomization for velocity in the sequencer loop to simulate analog variance. - Fixed volume mapping for open hi-hats in the audio store. - Added a "DRIVE" control knob to the Drums UI. - Ensured per-hit analog drift (pitch, phase, filter cutoff) is correctly integrated. Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
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This PR implements procedural drum synthesis enhancements based on deep DSP analysis of TR-808 and TR-909 circuits. Key features include master saturation via a WaveShaper with a custom soft-clipping curve, velocity-sensitive envelopes for all drum instruments, and rhythmic humanization through micro-randomized velocities in the Euclidean sequencer. It also fixes a bug where open hi-hat volume was incorrectly mapped to the closed hi-hat gain node.
PR created automatically by Jules for task 4826691370997891434 started by @Pitrat-wav