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Procedural Drum Synthesis & DSP Refinement#53

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Pitrat-wav wants to merge 1 commit intomainfrom
feature/dsp-drum-synthesis-13227823854731592268
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Procedural Drum Synthesis & DSP Refinement#53
Pitrat-wav wants to merge 1 commit intomainfrom
feature/dsp-drum-synthesis-13227823854731592268

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@Pitrat-wav
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This PR implements a high-fidelity procedural drum synthesis engine based on the "Analog Drum Synthesis in Web Audio API" research.

Key improvements:

  • TR-808/909 Models: Rewritten synthesis logic using native Tone.js/Web Audio API nodes to match physical circuit behavior (Bridged-T networks, VCO pitch sweeps, noise filtering).
  • Velocity & Dynamics: All instruments now respond to velocity, and the sequencer applies subtle micro-randomization to hits to avoid the 'machine gun' effect.
  • Master Saturation: Added a global DRIVE control to the drum machine, implementing the hyperbolic tangent soft-clipping formula from the DSP research.
  • Improved UX: Default Euclidean patterns are now set to provide a classic techno/house foundation out of the box.
  • Stability: Cleaned up audio routing and verified the entire codebase with TypeScript.

PR created automatically by Jules for task 13227823854731592268 started by @Pitrat-wav

- Refined TR-808 and TR-909 instrument models with velocity support and research-aligned pitch/amplitude envelopes.
- Implemented master drum saturation (DRIVE) via Tone.WaveShaper with soft-clipping tanh curve.
- Added micro-randomization to drum velocities and parameters to simulate analog drift.
- Configured default Euclidean patterns for an immediate 'drum party' experience.
- Fixed audio routing for Open Hi-Hat and verified type safety.

Co-authored-by: Pitrat-wav <255843145+Pitrat-wav@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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