FallingDownDamage Extension#2124
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… of a bug This reverts commit d87d166.
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# Conflicts: # docs/Whats-New.md # docs/locale/zh_CN/LC_MESSAGES/CREDITS.po
@Fly-Star-him Since when was this Phobos bug introduced? Does it exist in v0.4? Or in DevBuild#48? If it exists in neither, then this log entry would be redundant. If this bug was introduced by d87d166, then it has already been rolled back, and this PR cannot fix a problem that no longer exists—it would also be redundant. |
After the feature was introduced in DevBuild#47, the bug could be triggered. d87d166 merely made it more obvious. |
Fixed an issue where hover vehicles could not be destroyed after malfunctioning on water surfaces.
Fixed an issue where parachute units would die upon landing if bridges were destroyed during their descent.
FallingDownDamage.AllowEMPdetermines whether units incapacitated by EMP can useFallingDownDamage/FallingDownDamage.Water. The default value istrue.HoverDrownableallows customization of whether hover vehicles crash and cause death when deactivated.In
rulesmd.ini: