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  • Plovdiv , Bulgaria

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PeshoVurtoleta/README.md

Hi there, I am Zahary

I am a Software Engineer based in Plovdiv, Bulgaria, specializing in high-performance web graphics, zero-allocation architectures, and game engine development.

I am passionate about mechanical sympathy, data-oriented design, and squeezing every ounce of performance out of the browser. Currently, I am the creator and maintainer of the Lite Ecosystem, a suite of bare-metal, Zero-GC tools built for Canvas2D and WebGL developers who care about strict 60/120fps frame budgets.

What I focus on

  • Performance Engineering: JavaScript/TypeScript optimization, memory management, and eliminating Garbage Collection (GC) pauses.
  • Web Graphics: WebGL, Canvas2D, rendering pipelines, and custom shader development.
  • Game Architecture: Entity Component Systems (ECS), FastBit32 state flags, and pre-allocated Object Pools.
  • Motion & UI: Mathematical animation curves, Newton-Raphson solvers, and cinematic camera tracking.

The Lite Ecosystem

My active commercial projects and tools include:

  • Lite ECS: A pure data-oriented Entity Component System for JavaScript.
  • LiteFX Studio: A bare-metal particle engine and visual editor.
  • Lite Tween Pro: A zero-allocation sequence and motion engine.
  • Lite Ease Pro: A 120fps easing curve visualizer and generator.
  • Lite Camera Pro: A cinematic, multi-target camera system for Canvas2D.

Get in touch

I am always open to discussing web performance, rendering architectures, or indie game development. You can find my commercial tools and masterclasses across standard developer storefronts.

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