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21 changes: 21 additions & 0 deletions Licenses/github.com/go-test/deep/LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
MIT License

Copyright 2015-2017 Daniel Nichter

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
83 changes: 83 additions & 0 deletions pkg/MeshTypes/matrix.go
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
package MeshTypes

import "math"

type Matrix struct {
X00, X01, X02, X03 float64
X10, X11, X12, X13 float64
Expand Down Expand Up @@ -59,3 +61,84 @@ func (a Matrix) MulDirection(b Vector) Vector {
z := a.X20*b.X + a.X21*b.Y + a.X22*b.Z
return Vector{x, y, z}.Normalize()
}

func GenerateRotationMatrix(alpha float64, beta float64, gamma float64) Matrix {
alphaSin := math.Sin(alpha / 180 * math.Pi)
alphaCos := math.Cos(alpha / 180 * math.Pi)
betaSin := math.Sin(beta / 180 * math.Pi)
betaCos := math.Cos(beta / 180 * math.Pi)
gammaSin := math.Sin(gamma / 180 * math.Pi)
gammaCos := math.Cos(gamma / 180 * math.Pi)

return Matrix{
X00: betaCos * gammaCos, X01: -betaCos * gammaSin, X02: betaSin, X03: 0,
X10: alphaCos*gammaSin + alphaSin*betaSin*gammaCos, X11: alphaCos*gammaCos - alphaSin*betaSin*gammaSin, X12: -alphaSin * betaCos, X13: 0,
X20: alphaSin*gammaSin - alphaCos*betaSin*gammaCos, X21: alphaSin*gammaCos + alphaCos*betaSin*gammaSin, X22: alphaCos * betaCos, X23: 0,
X30: 0, X31: 0, X32: 0, X33: 1,
}
}

func (a Matrix) Rotate(alpha float64, beta float64, gamma float64) Matrix {
return a.Mul(GenerateRotationMatrix(alpha, beta, gamma))
}

func (a Matrix) ReverseTransformation(previousRotationMatrix Matrix) Matrix {
inv := Matrix{
X00: previousRotationMatrix.X00, X01: previousRotationMatrix.X10, X02: previousRotationMatrix.X20, X03: 0,
X10: previousRotationMatrix.X01, X11: previousRotationMatrix.X11, X12: previousRotationMatrix.X21, X13: 0,
X20: previousRotationMatrix.X02, X21: previousRotationMatrix.X12, X22: previousRotationMatrix.X22, X23: 0,
X30: 0, X31: 0, X32: 0, X33: 1,
}

inv.X03 = -(inv.X00*previousRotationMatrix.X03 + inv.X01*previousRotationMatrix.X13 + inv.X02*previousRotationMatrix.X23)
inv.X13 = -(inv.X10*previousRotationMatrix.X03 + inv.X11*previousRotationMatrix.X13 + inv.X12*previousRotationMatrix.X23)
inv.X23 = -(inv.X20*previousRotationMatrix.X03 + inv.X21*previousRotationMatrix.X13 + inv.X22*previousRotationMatrix.X23)

return a.Mul(inv)
}

func (a Matrix) Transpose() Matrix {
return Matrix{
a.X00, a.X10, a.X20, a.X30,
a.X01, a.X11, a.X21, a.X31,
a.X02, a.X12, a.X22, a.X32,
a.X03, a.X13, a.X23, a.X33,
}
}

func (a Matrix) Determinant() float64 {
return (a.X00*a.X11*a.X22*a.X33 - a.X00*a.X11*a.X23*a.X32 +
a.X00*a.X12*a.X23*a.X31 - a.X00*a.X12*a.X21*a.X33 +
a.X00*a.X13*a.X21*a.X32 - a.X00*a.X13*a.X22*a.X31 -
a.X01*a.X12*a.X23*a.X30 + a.X01*a.X12*a.X20*a.X33 -
a.X01*a.X13*a.X20*a.X32 + a.X01*a.X13*a.X22*a.X30 -
a.X01*a.X10*a.X22*a.X33 + a.X01*a.X10*a.X23*a.X32 +
a.X02*a.X13*a.X20*a.X31 - a.X02*a.X13*a.X21*a.X30 +
a.X02*a.X10*a.X21*a.X33 - a.X02*a.X10*a.X23*a.X31 +
a.X02*a.X11*a.X23*a.X30 - a.X02*a.X11*a.X20*a.X33 -
a.X03*a.X10*a.X21*a.X32 + a.X03*a.X10*a.X22*a.X31 -
a.X03*a.X11*a.X22*a.X30 + a.X03*a.X11*a.X20*a.X32 -
a.X03*a.X12*a.X20*a.X31 + a.X03*a.X12*a.X21*a.X30)
}

func (a Matrix) Inverse() Matrix {
m := Matrix{}
d := a.Determinant()
m.X00 = (a.X12*a.X23*a.X31 - a.X13*a.X22*a.X31 + a.X13*a.X21*a.X32 - a.X11*a.X23*a.X32 - a.X12*a.X21*a.X33 + a.X11*a.X22*a.X33) / d
m.X01 = (a.X03*a.X22*a.X31 - a.X02*a.X23*a.X31 - a.X03*a.X21*a.X32 + a.X01*a.X23*a.X32 + a.X02*a.X21*a.X33 - a.X01*a.X22*a.X33) / d
m.X02 = (a.X02*a.X13*a.X31 - a.X03*a.X12*a.X31 + a.X03*a.X11*a.X32 - a.X01*a.X13*a.X32 - a.X02*a.X11*a.X33 + a.X01*a.X12*a.X33) / d
m.X03 = (a.X03*a.X12*a.X21 - a.X02*a.X13*a.X21 - a.X03*a.X11*a.X22 + a.X01*a.X13*a.X22 + a.X02*a.X11*a.X23 - a.X01*a.X12*a.X23) / d
m.X10 = (a.X13*a.X22*a.X30 - a.X12*a.X23*a.X30 - a.X13*a.X20*a.X32 + a.X10*a.X23*a.X32 + a.X12*a.X20*a.X33 - a.X10*a.X22*a.X33) / d
m.X11 = (a.X02*a.X23*a.X30 - a.X03*a.X22*a.X30 + a.X03*a.X20*a.X32 - a.X00*a.X23*a.X32 - a.X02*a.X20*a.X33 + a.X00*a.X22*a.X33) / d
m.X12 = (a.X03*a.X12*a.X30 - a.X02*a.X13*a.X30 - a.X03*a.X10*a.X32 + a.X00*a.X13*a.X32 + a.X02*a.X10*a.X33 - a.X00*a.X12*a.X33) / d
m.X13 = (a.X02*a.X13*a.X20 - a.X03*a.X12*a.X20 + a.X03*a.X10*a.X22 - a.X00*a.X13*a.X22 - a.X02*a.X10*a.X23 + a.X00*a.X12*a.X23) / d
m.X20 = (a.X11*a.X23*a.X30 - a.X13*a.X21*a.X30 + a.X13*a.X20*a.X31 - a.X10*a.X23*a.X31 - a.X11*a.X20*a.X33 + a.X10*a.X21*a.X33) / d
m.X21 = (a.X03*a.X21*a.X30 - a.X01*a.X23*a.X30 - a.X03*a.X20*a.X31 + a.X00*a.X23*a.X31 + a.X01*a.X20*a.X33 - a.X00*a.X21*a.X33) / d
m.X22 = (a.X01*a.X13*a.X30 - a.X03*a.X11*a.X30 + a.X03*a.X10*a.X31 - a.X00*a.X13*a.X31 - a.X01*a.X10*a.X33 + a.X00*a.X11*a.X33) / d
m.X23 = (a.X03*a.X11*a.X20 - a.X01*a.X13*a.X20 - a.X03*a.X10*a.X21 + a.X00*a.X13*a.X21 + a.X01*a.X10*a.X23 - a.X00*a.X11*a.X23) / d
m.X30 = (a.X12*a.X21*a.X30 - a.X11*a.X22*a.X30 - a.X12*a.X20*a.X31 + a.X10*a.X22*a.X31 + a.X11*a.X20*a.X32 - a.X10*a.X21*a.X32) / d
m.X31 = (a.X01*a.X22*a.X30 - a.X02*a.X21*a.X30 + a.X02*a.X20*a.X31 - a.X00*a.X22*a.X31 - a.X01*a.X20*a.X32 + a.X00*a.X21*a.X32) / d
m.X32 = (a.X02*a.X11*a.X30 - a.X01*a.X12*a.X30 - a.X02*a.X10*a.X31 + a.X00*a.X12*a.X31 + a.X01*a.X10*a.X32 - a.X00*a.X11*a.X32) / d
m.X33 = (a.X01*a.X12*a.X20 - a.X02*a.X11*a.X20 + a.X02*a.X10*a.X21 - a.X00*a.X12*a.X21 - a.X01*a.X10*a.X22 + a.X00*a.X11*a.X22) / d
return m
}
56 changes: 56 additions & 0 deletions tests/MeshTypes/matrix_test.go
Original file line number Diff line number Diff line change
@@ -1,12 +1,30 @@
package MeshTypes_Test

import (
"math"
"math/rand"
"reflect"
"testing"

"github.com/Patch2PDF/GDTF-Mesh-Reader/v2/pkg/MeshTypes"
)

func MatrixEquals(a MeshTypes.Matrix, b MeshTypes.Matrix) bool {
// Helper to check individual floats
isClose := func(a, b float64) bool {
return math.Abs(a-b) < 0.000000000000001
}

return isClose(a.X00, b.X00) && isClose(a.X01, b.X01) &&
isClose(a.X02, b.X02) && isClose(a.X03, b.X03) &&
isClose(a.X10, b.X10) && isClose(a.X11, b.X11) &&
isClose(a.X12, b.X12) && isClose(a.X13, b.X13) &&
isClose(a.X20, b.X20) && isClose(a.X21, b.X21) &&
isClose(a.X22, b.X22) && isClose(a.X23, b.X23) &&
isClose(a.X30, b.X30) && isClose(a.X31, b.X31) &&
isClose(a.X32, b.X32) && isClose(a.X33, b.X33)
}

func TestIdentityMatrix(t *testing.T) {
want := MeshTypes.Matrix{
X00: 1, X01: 0, X02: 0, X03: 0,
Expand Down Expand Up @@ -84,3 +102,41 @@ func TestMulPosition(t *testing.T) {
t.Errorf(`Matrix Vector Multiplication Output does not match`)
}
}

func TestRotation(t *testing.T) {
a := MeshTypes.Matrix{
X00: rand.Float64(), X01: rand.Float64(), X02: rand.Float64(), X03: rand.Float64(),
X10: rand.Float64(), X11: rand.Float64(), X12: rand.Float64(), X13: rand.Float64(),
X20: rand.Float64(), X21: rand.Float64(), X22: rand.Float64(), X23: rand.Float64(),
X30: 0, X31: 0, X32: 0, X33: 1,
}

alpha := rand.Float64()
beta := rand.Float64()
gamma := rand.Float64()

rotation := MeshTypes.GenerateRotationMatrix(alpha, beta, gamma)

if !reflect.DeepEqual(a.Mul(rotation), a.Rotate(alpha, beta, gamma)) {
t.Errorf(`Matrix Vector Rotation Output does not match`)
}
}

func TestMatrixRotationReversal(t *testing.T) {
a := MeshTypes.Matrix{
X00: rand.Float64(), X01: rand.Float64(), X02: rand.Float64(), X03: rand.Float64(),
X10: rand.Float64(), X11: rand.Float64(), X12: rand.Float64(), X13: rand.Float64(),
X20: rand.Float64(), X21: rand.Float64(), X22: rand.Float64(), X23: rand.Float64(),
X30: 0, X31: 0, X32: 0, X33: 1,
}

rotation := MeshTypes.GenerateRotationMatrix(rand.Float64(), rand.Float64(), rand.Float64())

rotated := a.Mul(rotation)

back_rotated := rotated.ReverseTransformation(rotation)

if !MatrixEquals(a, back_rotated) {
t.Errorf(`Matrix Vector Rotation Reversal Output does not match`)
}
}