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Sakuga-Engine

Sakuga Engine is (another) fighting game engine project of mine. The goal is to make a simple and versatile framework to create my own anime fighting games.

Yeah, but why creating a new one?

My previous attempt (AFF) was functional, but I made a lot of dumb decisions which made adding new features a pain in the ass... I'm making this one to remove as much tech debt from AFF I can and trying new ideas and be more thoughtful about how I make stuff.

And port it to Godot 4!

Godot 3 lacks a lot of features and has a lot of problems that Godot 4 solves, with some quality of life improvements that I really miss in the older version. I was planning to migrate since a while, so let's see how it goes.

Features

Included

  • 2D 1v1 anime-style fighting game
  • Rollback netcode out of the box
  • Supports 3D sprites and 3D models
  • Robust state system
  • Stances
  • Projectiles
  • Pseudorandom number generator
  • AI (in progress)
  • An example character

For the future

  • Game modes
  • Puppets
  • Cinematics
  • Default Steamworks support
  • An original character

Notes

  • Made completely in C#
  • Currently using Godot 4.6.1 .NET
  • It's strongly advised to know the basics of Godot to use it properly

Frequently Answered Questions

Godot complains about a lot of scripts missing. What should I do?

Make sure you are using the .NET version of Godot 4.

Do I need to learn GDScript to use it?

Sakuga Engine is completely written in C# so there's no GDScript code to interact with for the core engine functionality. Also, Sakuga's philosohpy is to allow anyone to make a basic fighting game without writing a single line of code. That being said, it's recommended to know C# if you have bigger ambitions for it.

Can I make a 3D game with it?

No, Sakuga Engine is only for 2D traditional fighting games.

Can i make a tag fighter?

No, Sakuga Engine is only for 1v1 games at the moment.

Can I use it for my fan game?

Sakuga Engine is free to use for any commercial or non-commercial project.

Can you add feature X Y Z...

My main goal is to have the core functionality in a good state and add features necessary for my own projecs. Suggestions and requests are welcome, but keep in mind that they might not be a priority (or added at all). If you want a feature Sakuga doesn't have, consider to include it yourself.

How can I contribute?

You can fork this repository and add features if you want. If I consider your pull request valuable I'll include it into the engine eventually.

Unity version when?

There is a repository for Unity but it's outdated at the moment. Gonna update it in the near future when I find the time and patience.

How do I make a character?

You can check the Wiki to find a starting guide and some extra material about the engine in the link below.

Wiki

Join the Discord server!

About

A fighting game engine made for Godot 4 written in C#

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