I build tools for AI Dungeon's scripting community. Started in Arma 3 — C++, C#, SQF — learned logic the hard way, carried the principles forward. Everything I build is designed around one rule: Reusable. Ideal. Maintainable.
A unified scripting library for AI Dungeon. Run multiple scripts together without merging, conflicts, or compatibility headaches. The foundation other scripts build on.

