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Show bot ghost carrier callouts to teammates#1719

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sunzenshen wants to merge 1 commit intoNeotokyoRebuild:masterfrom
sunzenshen:bot-ghost-ctg-callout-ui
Draft

Show bot ghost carrier callouts to teammates#1719
sunzenshen wants to merge 1 commit intoNeotokyoRebuild:masterfrom
sunzenshen:bot-ghost-ctg-callout-ui

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@sunzenshen
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Description

Visualize bot callouts to other teammates as a single ghost beacon.

Toolchain

  • Windows MSVC VS2022

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@sunzenshen
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I actually think there's already some potential UX issues, like covering up an enemy while you are trying to shoot them, especially if they are far from you but closer to the ghoster, but posting this review for context of a community discussion.

@sunzenshen sunzenshen added UI/HUD Relates to the HUD, NeoUI, menus, etc Bots Related to bot players labels Feb 22, 2026
@sunzenshen sunzenshen force-pushed the bot-ghost-ctg-callout-ui branch from da03720 to 63a46a2 Compare February 27, 2026 09:39
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bot-ctg-show-callout-clip.mp4

@AdamTadeusz
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AdamTadeusz commented Mar 2, 2026

Just bike-shedding here, but if people think that this is a little too strong, another way to implement something like this could be using the compass, with a second red arrow (with a distance above perhaps?) showing the current ghost caller target. Could maybe even have multiple arrows with the non-active targets position and distance frozen and slowly fading away or something.

(Edit) in fact I would even go as far to say that this kind of implementation would be perfect for PvP too. Not strong enough that you can track someone through walls, but strong enough that you can identify which direction enemies are coming from, but again should probably have a discussion about this in the discord.

@sunzenshen sunzenshen marked this pull request as draft March 3, 2026 06:09
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sunzenshen commented Mar 3, 2026

I like the compass suggestion enough that I'm going to draft this PR as a reference, and when I get the chance try to implement the compass system (for bots first).

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Bots Related to bot players UI/HUD Relates to the HUD, NeoUI, menus, etc

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2 participants