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27 changes: 26 additions & 1 deletion Source/Blend4Real/Private/FTransformHandlerFactory.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,15 @@
#include "Framework/Application/SlateApplication.h"
#include "BlueprintEditorModule.h"
#include "BlueprintEditor.h"
#if ENGINE_MINOR_VERSION <= 6
#include "Editor/UnrealEdEngine.h"
#include "UnrealEdGlobals.h"
#include "SplineComponentVisualizer.h"
#else
#include "Features/IModularFeatures.h"
#include "SplineDetailsProvider.h"
#endif

#include "Components/SplineComponent.h"
#include "IPersonaPreviewScene.h"
#include "Animation/DebugSkelMeshComponent.h"
Expand All @@ -40,6 +47,22 @@ namespace
*/
TSharedPtr<IBlend4RealTransformHandler> TryCreateSplinePointHandler()
{
#if ENGINE_MINOR_VERSION <= 6
// In UE 5.6, get the spline visualizer directly via the component visualizer registry
TSharedPtr<FComponentVisualizer> Visualizer = GUnrealEd
? GUnrealEd->FindComponentVisualizer(USplineComponent::StaticClass()->GetFName())
: nullptr;

FSplineComponentVisualizer* SplineVisualizer = static_cast<FSplineComponentVisualizer*>(Visualizer.Get());
if (SplineVisualizer && SplineVisualizer->GetSelectedKeys().Num() > 0)
{
USplineComponent* SplineComp = SplineVisualizer->GetEditedSplineComponent();
if (SplineComp)
{
return MakeShared<FSplinePointTransformHandler>(SplineComp, SplineVisualizer->GetSelectedKeys());
}
}
#else
// Get all spline details providers (visualizers that can provide selection state)
TArray<ISplineDetailsProvider*> Providers = IModularFeatures::Get()
.GetModularFeatureImplementations<ISplineDetailsProvider>(ISplineDetailsProvider::GetModularFeatureName());
Expand All @@ -55,7 +78,9 @@ namespace
}
}
}


#endif

return nullptr;
}

Expand Down