I am a gameplay programmer from Bosnia and Herzegovina focused on C++,
systems design, and the Source Engine ecosystem.
I specialize in building modular, scalable, and network-safe systems for
real-time multiplayer environments.
- 🎮 Gameplay Programmer with industry experience
- 💻 Strong focus on C++ architecture & engine systems
- 🔧 Experienced with Source SDK 2013 & TF2-based modifications
- 🌍 Based in Bosnia and Herzegovina
- 🧠 Passionate about performance, clean design, and technical depth
- C / C++ (Engine-Level Development)
- Source Engine (SDK 2013, TF2 systems)
- Game Systems Architecture
- Networking & Prediction-Safe Design
- Tooling & Automation
- Git & CI/CD
A data-driven, network-safe modular attachment framework for Source SDK
2013.
Built with constructor-based configuration and runtime stat aggregation.
- Advanced entity behavior systems
- Attachment-based stat modification
- Custom weapon architecture
- Multiplayer-safe gameplay systems
Visit my portfolio website: 👉 https://nbc66.dev
- GitHub: https://github.com/Nbc66
- LinkedIn: https://www.linkedin.com/in/kerim-camdzic-bih/
- Discord: Available upon request
I aim to continue building robust gameplay systems, contribute to technically challenging projects, and push deeper into engine-level architecture.
"Design systems that scale. Code systems that last."





