Claude Design has its own weekly quota — separate from your regular Claude, Sonnet, or Code budget — and it drains fast. One major artifact on a Pro plan can consume most of a week. Brainstorming inside Claude Design is the most expensive thing you can do.
design-brief-architect moves the thinking out and keeps the rendering in. The moment you mention building anything in Claude Design, the skill runs an adaptive interview, diagnoses your design-system status, plan tier, and quota posture, then produces a single paste-ready brief shaped to whatever you're actually building.
No locked templates. The brief structure emerges from the conversation.
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Nine questions, asked only when relevant. The skill pulls context from the conversation first and asks only what's missing. If you've already supplied a brand doc and named the artifact, you'll see one or two questions. If you're starting cold, you'll see more. |
A single markdown block, copied directly into Claude Design. Shape adapts to artifact: deck briefs list slides by purpose, landing-page briefs list sections top-to-bottom, animation briefs are scene-by-scene scripts. |
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Opus 4.7 vs Sonnet 4.6 vs Haiku, mapped to your plan tier and remaining budget. Pro plan with low quota gets a different recommendation than Max 20x with fresh budget. |
A five-tier ladder — direct edit, tweaks panel, comment, draw, fresh prompt — handed to you with the brief. Most fixes never need a new chat turn. |
flowchart LR
A[User mentions<br/>Claude Design] --> B{Design system<br/>exists?}
B -- No --> C[Build design<br/>system first]
B -- Yes --> D[Adaptive<br/>interview]
C --> D
D --> E[Diagnose quota<br/>and plan tier]
E --> F[Paste-ready<br/>brief]
F --> G[Iteration<br/>playbook]
G --> H[Exit<br/>conditions]
style A fill:#7C3AED,stroke:#5B21B6,color:#fff
style C fill:#D97706,stroke:#92400E,color:#fff
style F fill:#059669,stroke:#047857,color:#fff
style H fill:#000000,stroke:#000,color:#fff
The skill carries the judgment, not just the steps:
| Rule | Why |
|---|---|
| Design system before anything else | Costs ~6% of a Max 20x weekly quota; makes every downstream artifact land in one shot instead of three. |
| Sketch first when structure matters | Drag rectangles + typed labels on the Claude Design sketch canvas. Use it for non-trivial layouts, skip it for conventional ones. |
| Wireframe vs. high-fidelity | Wireframes for funnels and apps; high-fidelity for landing pages. Default to high-fi unless you're genuinely exploring shape. |
| Model selection by quota and stage | Opus 4.7 for first generation, Sonnet 4.6 for tweaks once structure is solid, Haiku for trivial swaps. |
| One visual dimension per prompt | Mega-prompts land one or two changes well and drop the rest. Stage typography, then color, then layout, then copy. |
| Canvas over prompt | Direct edits, tweaks panel, comments on elements, and the draw tool are nearly free compared to new prompts. |
| Exit when faster by hand | Brand guideline one-pagers go to Canva or ChatGPT image gen. Deploy goes to Cloud Code. Mobile optimization is a separate pass. |
The skill fires on direct venue mentions:
"Build a pitch deck in Claude Design"
"Help me prep before I open Claude Design"
"I'm burning my Claude Design quota too fast"
"Set up a design system for [brand]"
"Need a launch video using Hyperframes"
It does not fire on adjacent work that belongs elsewhere:
"Build a React component" → frontend-design
"Design a Postgres schema" → regular Claude
"Help me think through a PRD" → bmad-prd-creator
"What colors should my brand use?" → regular Claude (brainstorming)
Clone the repo and place the design-brief-architect folder into your Claude skills directory:
git clone https://github.com/MuddySheep/Claude-Design-Master-Skill.git
cp -r Claude-Design-Master-Skill/design-brief-architect ~/.claude/skills/The exact target path depends on your Claude environment — Claude.ai, Claude Code, Cowork, or Claude Desktop all use slightly different skill locations. Check your environment's skill documentation for the correct directory. The skill folder name (design-brief-architect) stays consistent so the skill loads cleanly wherever it lands.
Claude-Design-Master-Skill/
├── README.md This file
├── LICENSE MIT
└── design-brief-architect/ The skill — drop this folder into your skills directory
└── SKILL.md
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The principles encoded here come from the Claude Design master class produced by Nate Herk — original source for the design-system-first ordering, the five-tier iteration ladder, the model-by-quota strategy, and the exit-condition heuristics. |
The motion-graphics framework referenced for animation builds, built by HeyGen. The skill points users to it as one of several framework options when an animation is involved. |
The skill was distilled, structured, and validated against real Claude Design build sessions by @pitchautopsy. |
MIT — see LICENSE.
Built for the gap between idea and Claude Design. Keeps the weekly quota intact.