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16 changes: 12 additions & 4 deletions data/mekfiles/meks/3050U/Commando COM-7S.mtf
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# MegaMek Data (C) 2025-2026 by The MegaMek Team is licensed under CC BY-NC-SA 4.0.
# MegaMek Data (C) 2026 by The MegaMek Team is licensed under CC BY-NC-SA 4.0.
# To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/
#
# NOTICE: The MegaMek organization is a non-profit group of volunteers
Expand All @@ -15,14 +15,14 @@
# <https://www.xbox.com/en-US/developers/rules> and it is not endorsed by or
# affiliated with Microsoft.

generator:MegaMek Suite 0.50.12 on 2026-02-26
generator:MegaMek Suite 0.50.13-nightly-2026-04-03 on 2026-04-04
chassis:Commando
model:COM-7S
mul id:676

Config:Biped
techbase:Inner Sphere
era:3060
era:3064
source:TR:3050
rules level:2
role:Striker
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-Empty-
-Empty-

# Fluff Date: 2026-02-21 18:07:19
overview:<p>First tested in 2463 by the Coventry Defense Conglomerate, the Commando is a twenty-five ton light BattleMech designed for reconnaissance and raiding. One of the Lyran Commonwealth's earliest homegrown designs, the primitive COM-1A gave way to the definitive COM-2D in 2486, transforming the Commando into a deadly close-range striker that has remained in continuous production for over six centuries.</p><p>Manufactured primarily by Coventry Metal Works, the Commando earned a fearsome reputation as a fast, hard-hitting scout capable of punching well above its weight class when deployed in groups. Its widespread production and countless field variants have made it one of the most recognizable light 'Mechs in the Inner Sphere.</p>

capabilities:<p>The standard COM-2D Commando mounts paired short-range missile launchers providing ten tubes of firepower, complemented by an arm-mounted medium laser. This armament allows the twenty-five ton 'Mech to deliver devastating barrages effective against even assault-class machines when deployed in groups. The dual missile system prevents a single lucky hit from disabling all offensive capability, and pilots can concentrate fire on one target or split between two.</p><p>This firepower comes at significant cost. Each launcher draws from its own ammunition bin and cannot share reserves, meaning the Commando often exhausts its missiles within minutes of sustained combat. The four tons of armor equals that of lighter scouts, creating fatal vulnerability against heavier opponents. Without jump jets, the design struggles to disengage in rough terrain and cannot escape determined pursuit by larger 'Mechs.</p><p>The Commando excels in hit-and-run strikes, scouting in pairs to pin down enemy reconnaissance units, and rapid flanking maneuvers. Against the Draconis Combine's Panther, however, that heavier machine's superior range and jump capability proved an effective counter to Commando hunter-killer groups.</p>

deployment:<p>Born from the breakup of the Federated Commonwealth, this variant emerged in 3064 as an enhancement of the successful 5S model. Built on an endo steel chassis with a light fusion engine, the design carries two Streak SRM-2 launchers, an Artemis-enhanced SRM-4 in the center torso, and twin ER medium lasers in the left arm, all cooled by double heat sinks. This configuration balances firepower, accuracy, and ammunition efficiency, making it one of the most capable Commando variants in service with modern Lyran forces.</p>

history:<p>The Commando's development was driven by desperation. After Operation Prometheus gave the Lyran Commonwealth stolen Terran Hegemony BattleMech technology in 2455, Kurita raiders struck Coventry in 2461 and secured enough data to jumpstart the Combine's own program. The following year, disgruntled Alarion workers defected to the Free Worlds League with additional plans. Knowing its enemies would soon field their own 'Mechs, the Commonwealth rushed the COM-1A into service in 2463, followed by the definitive COM-2D in 2486 after the original's cooling problems proved insurmountable.</p><p>The Commando became a cornerstone of Lyran reconnaissance forces and remained exclusively Commonwealth property for centuries. The Star League attempted repeatedly to acquire the design, but Lyran officials employed clever stalling and subtle deception to keep it from foreign hands. This changed during the Amaris Civil War when Lyran volunteers, disaffected by their government's neutrality, brought Commandos into Star League service with the Loyalist forces that liberated Terra. Some of these 'Mechs accompanied General Kerensky into exile, eventually becoming the basis for the Clan Commando IIC.</p><p>The Succession Wars spread the Commando throughout the Inner Sphere as mercenary units acquired examples and developed numerous field modifications. These "dash-seven" variants emerged from refit bays across known space, with Mech-it-Lube franchises becoming particularly associated with Commando modifications. The creation of the Federated Commonwealth finally broke the Lyran monopoly, making the Commando the standard light 'Mech alongside the Valkyrie. Vandenberg Mechanized Industries received license to produce the COM-2D for the Taurian Defense Force, while the Marian Hegemony developed its own rocket-armed COM-4H variant.</p><p>Task Force Serpent's campaign against Huntress in 3060 saw extensive use of upgraded dash-seven variants, prompting Coventry Metal Works to dedicate factory space for official recreations of these successful field modifications. The Word of Blake's occupation of Coventry from 3068 to 3074 resulted in the COM-7B variant optimized for hunting Lyran resistance fighters, including the Bradford family forces that continued to defy Blakist rule. The technological recovery of the thirty-first and thirty-second centuries brought further refinements, including the C3-equipped COM-8S spotter and the paradigm-shifting COM-9S long-range harasser.</p>

manufacturer:Coventry Metal Works

primaryfactory:Coventry

fluffdate:2026-02-21 18:07:19

systemmanufacturer:CHASSIS:Foundation
systemmode:CHASSIS:Ultralight Endo Steel
systemmanufacturer:ENGINE:GM
Expand All @@ -188,3 +195,4 @@ systemmanufacturer:COMMUNICATIONS:Cyclops
systemmode:COMMUNICATIONS:14
systemmanufacturer:TARGETING:Cyclops
systemmode:TARGETING:MultiTasker 10 with Artemis IV