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98 changes: 98 additions & 0 deletions src/client/resources/assets/effective/lang/en_ca.json
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{
"effective.subtitles.ambience.waterfall": "Water falls",
"effective.subtitles.entity.parry": "I'm not gonna sugarcoat it",

"effective.midnightconfig.title": "Effective Config",
"effective.midnightconfig.category.visuals": "Visuals",
"effective.midnightconfig.category.audio": "Audio",
"effective.midnightconfig.category.dynamicLights": "Dynamic Lights",
"effective.midnightconfig.category.technical": "Technical",

"effective.midnightconfig.waterEffects": "Water",
"effective.midnightconfig.splashes": "Enable Splashes",
"effective.midnightconfig.splashThreshold": "Splash Velocity Threshold",
"effective.midnightconfig.splashRimAlpha": "Splash Rim Alpha",
"effective.midnightconfig.flowingWaterSplashingDensity": "Flowing Water Splashing Density",
"effective.midnightconfig.cascades": "Enable Cascades",
"effective.midnightconfig.cascadeCloudDensity": "Cascade Cloud Density",
"effective.midnightconfig.cascadeMistDensity": "Cascade Mist Density",
"effective.midnightconfig.shouldFlowingWaterSpawnParticlesOnFirstTick": "Should Flowing Water Spawn Particles on First Tick",
"effective.midnightconfig.lapisBlockUpdateParticleChance": "Lapis Lazuli block update particle chance",
"effective.midnightconfig.rainRippleDensity": "Rain Ripples Density",
"effective.midnightconfig.glowingPlankton": "Glowing Plankton (in Warm Oceans at Night)",
"effective.midnightconfig.underwaterOpenChestBubbles": "Open Chests Underwater Emit Bubbles",
"effective.midnightconfig.underwaterChestsOpenRandomly": "Underwater Chests Open Randomly",
"effective.midnightconfig.enum.ChestsOpenOptions.ON_SOUL_SAND": "On Soul Sand",
"effective.midnightconfig.enum.ChestsOpenOptions.RANDOMLY": "Randomly",
"effective.midnightconfig.enum.ChestsOpenOptions.NEVER": "Never",

"effective.midnightconfig.entityEffects": "Entities",
"effective.midnightconfig.glowSquidHypnotize": "Glow Squid Hypnotizing",
"effective.midnightconfig.enum.GlowSquidHypnoOptions.ATTRACT": "Attract Cursor",
"effective.midnightconfig.enum.GlowSquidHypnoOptions.VISUAL": "Visual",
"effective.midnightconfig.enum.GlowSquidHypnoOptions.NEVER": "Never",
"effective.midnightconfig.allayTrails": "Enable Allay trails",
"effective.midnightconfig.enum.TrailOptions.BOTH": "Trail and Twinkle",
"effective.midnightconfig.enum.TrailOptions.TRAIL": "Trail only",
"effective.midnightconfig.enum.TrailOptions.TWINKLE": "Twinkle only",
"effective.midnightconfig.enum.TrailOptions.NONE": "None",
"effective.midnightconfig.goldenAllays": "Enable Golden Allays",

"effective.midnightconfig.screenShakeEffects": "Screen Shake",
"effective.midnightconfig.screenShakeIntensity": "Screen Shake Intensity",
"effective.midnightconfig.wardenScreenShake": "Warden Roars Cause Screen Shake",
"effective.midnightconfig.sonicBoomScreenShake": "Warden Sonic Booms Cause Screen Shake",
"effective.midnightconfig.ravagerScreenShake": "Ravager Roars Cause Screen Shake",
"effective.midnightconfig.dragonScreenShake": "Ender Dragon Roars Cause Screen Shake",
"effective.midnightconfig.illuminatedEffects": "Illumination",
"effective.midnightconfig.fireflyDensity": "Firefly Spawn Density",
"effective.midnightconfig.chorusPetalDensity": "Chorus Petal Spawn Density",
"effective.midnightconfig.willOWispDensity": "Will O' Wisp Spawn Density",
"effective.midnightconfig.eyesInTheDark": "Enable Eyes in the Dark",
"effective.midnightconfig.enum.EyesInTheDarkOptions.HALLOWEEN": "On Halloween",
"effective.midnightconfig.enum.EyesInTheDarkOptions.ALWAYS": "Always",
"effective.midnightconfig.enum.EyesInTheDarkOptions.NEVER": "Never",

"effective.midnightconfig.improvedEffects": "Improvements",
"effective.midnightconfig.improvedFireballs": "Improved Fireballs",
"effective.midnightconfig.improvedDragonFireballsAndBreath": "Improved Dragon Fireballs and Breath",
"effective.midnightconfig.spectralArrowTrails": "Spectral Arrow Trails",
"effective.midnightconfig.improvedGlowSquidParticles": "Improved Glow Squid Particles",

"effective.midnightconfig.miscellaneous": "Miscellaneous",
"effective.midnightconfig.sculkDustDensity": "Sculk Dust Density",
"effective.midnightconfig.cosmetics": "Enable Cosmetics",
"effective.midnightconfig.enum.CosmeticsOptions.ENABLE": "Yes",
"effective.midnightconfig.enum.CosmeticsOptions.FIRST_PERSON": "Yes and in First Person",
"effective.midnightconfig.enum.CosmeticsOptions.DISABLE": "No",
"effective.midnightconfig.ultrakill": "ULTRAKILL",

"effective.midnightconfig.cascadeAudio": "Cascade Audio",
"effective.midnightconfig.cascadeSoundsVolume": "Cascade Sound Volume",
"effective.midnightconfig.cascadeSoundDistanceBlocks": "Distance to Hear Cascades (in blocks)",

"effective.midnightconfig.biomeAmbience": "Ambience",
"effective.midnightconfig.windAmbienceVolume": "Wind Volume",
"effective.midnightconfig.waterAmbienceVolume": "Water Volume",
"effective.midnightconfig.foliageAmbienceVolume": "Foliage Volume",
"effective.midnightconfig.animalAmbienceVolume": "Animal Volume",

"effective.midnightconfig.dynamicLightsReloadWorld": "Note: Changing these parameters will only affect new particles / mobs and might need a world reload to properly apply.",
"effective.midnightconfig.entitiesDynamicLights": "Entities",
"effective.midnightconfig.glowSquidDynamicLights": "Glow Squids Emit Light",
"effective.midnightconfig.allayDynamicLights": "Allays Emit Light",
"effective.midnightconfig.particlesDynamicLights": "Particles",
"effective.midnightconfig.fireflyDynamicLights": "Fireflies Emit Light",

"effective.midnightconfig.randomBlockDisplayTicks": "Random Block Display Ticks",
"effective.midnightconfig.randomBlockDisplayTicksTooltip": "Some Minecraft blocks have visual effects that tick randomly. These options override the Vanilla ticker values to allow these effects to play from further or more frequently, e.g. cherry leaves, rain ripples on water, sculk dust spawning, etc...",
"effective.midnightconfig.emptyComment1": "",
"effective.midnightconfig.randomBlockDisplayTicksFrequencyMultiplier": "Frequency Multiplier",
"effective.midnightconfig.randomBlockDisplayTicksFrequencyMultiplier.tooltip": "Multiplies how frequently the game runs random block display ticks. The higher the value, the higher the impact on performance.",
"effective.midnightconfig.randomBlockDisplayTicksDistanceClose": "Close Distance",
"effective.midnightconfig.randomBlockDisplayTicksDistanceClose.tooltip": "Minecraft runs two passes at two distances for random block display ticks to make closer blocks tick more and have further blocks still tick, albeit less. This is the first and closest distance. If you want random block display ticks to be linear and not have closer blocks tick more, you can put this value to 0 and the other one to how far you want random block display ticks.",
"effective.midnightconfig.randomBlockDisplayTicksDistanceFar": "Far Distance",
"effective.midnightconfig.randomBlockDisplayTicksDistanceFar.tooltip": "Minecraft runs two passes at two distances for random block display ticks to make closer blocks tick more and have further blocks still tick, albeit less. This is the first and closest distance.",

"effective:modmenu.dashboard": "Dashboard"
}
98 changes: 98 additions & 0 deletions src/client/resources/assets/effective/lang/fr_fr.json
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{
"effective.subtitles.ambience.waterfall": "Chute d'eau",
"effective.subtitles.entity.parry": "Je ne vais pas l'adoucir",

"effective.midnightconfig.title": "Configuration Effective",
"effective.midnightconfig.category.visuals": "Visuels",
"effective.midnightconfig.category.audio": "Audio",
"effective.midnightconfig.category.dynamicLights": "Lumières dynamiques",
"effective.midnightconfig.category.technical": "Technique",

"effective.midnightconfig.waterEffects": "Eau",
"effective.midnightconfig.splashes": "Activer les éclaboussures",
"effective.midnightconfig.splashThreshold": "Seuil de vitesse pour éclaboussures",
"effective.midnightconfig.splashRimAlpha": "Alpha du rebord d'éclaboussure",
"effective.midnightconfig.flowingWaterSplashingDensity": "Densité des éclaboussures d'eau courante",
"effective.midnightconfig.cascades": "Activer les cascades",
"effective.midnightconfig.cascadeCloudDensity": "Densité des nuages de cascade",
"effective.midnightconfig.cascadeMistDensity": "Densité de la brume des cascades",
"effective.midnightconfig.shouldFlowingWaterSpawnParticlesOnFirstTick": "L'eau courante doit-elle générer des particules au premier tick",
"effective.midnightconfig.lapisBlockUpdateParticleChance": "Chance d'apparition de particules lors de la mise à jour du bloc de lapis-lazuli",
"effective.midnightconfig.rainRippleDensity": "Densité des ondulations de pluie",
"effective.midnightconfig.glowingPlankton": "Plancton lumineux (dans les océans chauds la nuit)",
"effective.midnightconfig.underwaterOpenChestBubbles": "Les coffres ouverts sous l'eau émettent des bulles",
"effective.midnightconfig.underwaterChestsOpenRandomly": "Les coffres sous-marins s'ouvrent aléatoirement",
"effective.midnightconfig.enum.ChestsOpenOptions.ON_SOUL_SAND": "Sur le sable d'âme",
"effective.midnightconfig.enum.ChestsOpenOptions.RANDOMLY": "Aléatoirement",
"effective.midnightconfig.enum.ChestsOpenOptions.NEVER": "Jamais",

"effective.midnightconfig.entityEffects": "Entités",
"effective.midnightconfig.glowSquidHypnotize": "Hypnose du calmar lumineux",
"effective.midnightconfig.enum.GlowSquidHypnoOptions.ATTRACT": "Attirer le curseur",
"effective.midnightconfig.enum.GlowSquidHypnoOptions.VISUAL": "Visuel",
"effective.midnightconfig.enum.GlowSquidHypnoOptions.NEVER": "Jamais",
"effective.midnightconfig.allayTrails": "Activer les traînées des Allay",
"effective.midnightconfig.enum.TrailOptions.BOTH": "Traînée et scintillement",
"effective.midnightconfig.enum.TrailOptions.TRAIL": "Seulement traînée",
"effective.midnightconfig.enum.TrailOptions.TWINKLE": "Seulement scintillement",
"effective.midnightconfig.enum.TrailOptions.NONE": "Aucun",
"effective.midnightconfig.goldenAllays": "Activer les Allay dorés",

"effective.midnightconfig.screenShakeEffects": "Secousses d'écran",
"effective.midnightconfig.screenShakeIntensity": "Intensité des secousses d'écran",
"effective.midnightconfig.wardenScreenShake": "Les rugissements du Warden provoquent des secousses",
"effective.midnightconfig.sonicBoomScreenShake": "Les bang soniques du Warden provoquent des secousses",
"effective.midnightconfig.ravagerScreenShake": "Les rugissements du Ravager provoquent des secousses",
"effective.midnightconfig.dragonScreenShake": "Les rugissements du Dragon de l'End provoquent des secousses",
"effective.midnightconfig.illuminatedEffects": "Illumination",
"effective.midnightconfig.fireflyDensity": "Densité d'apparition des lucioles",
"effective.midnightconfig.chorusPetalDensity": "Densité d'apparition des pétales de chorus",
"effective.midnightconfig.willOWispDensity": "Densité d'apparition des feux follets",
"effective.midnightconfig.eyesInTheDark": "Activer les yeux dans le noir",
"effective.midnightconfig.enum.EyesInTheDarkOptions.HALLOWEEN": "À Halloween",
"effective.midnightconfig.enum.EyesInTheDarkOptions.ALWAYS": "Toujours",
"effective.midnightconfig.enum.EyesInTheDarkOptions.NEVER": "Jamais",

"effective.midnightconfig.improvedEffects": "Améliorations",
"effective.midnightconfig.improvedFireballs": "Boule de feu améliorée",
"effective.midnightconfig.improvedDragonFireballsAndBreath": "Boules de feu et souffle du Dragon améliorés",
"effective.midnightconfig.spectralArrowTrails": "Traînées de flèches spectrales",
"effective.midnightconfig.improvedGlowSquidParticles": "Particules du calmar lumineux améliorées",

"effective.midnightconfig.miscellaneous": "Divers",
"effective.midnightconfig.sculkDustDensity": "Densité de la poussière de sculk",
"effective.midnightconfig.cosmetics": "Activer les cosmétiques",
"effective.midnightconfig.enum.CosmeticsOptions.ENABLE": "Oui",
"effective.midnightconfig.enum.CosmeticsOptions.FIRST_PERSON": "Oui et en première personne",
"effective.midnightconfig.enum.CosmeticsOptions.DISABLE": "Non",
"effective.midnightconfig.ultrakill": "ULTRAKILL",

"effective.midnightconfig.cascadeAudio": "Audio des cascades",
"effective.midnightconfig.cascadeSoundsVolume": "Volume des sons de cascade",
"effective.midnightconfig.cascadeSoundDistanceBlocks": "Distance d'audition des cascades (en blocs)",

"effective.midnightconfig.biomeAmbience": "Ambiance",
"effective.midnightconfig.windAmbienceVolume": "Volume du vent",
"effective.midnightconfig.waterAmbienceVolume": "Volume de l'eau",
"effective.midnightconfig.foliageAmbienceVolume": "Volume du feuillage",
"effective.midnightconfig.animalAmbienceVolume": "Volume des animaux",

"effective.midnightconfig.dynamicLightsReloadWorld": "Remarque : Modifier ces paramètres n'affectera que les nouvelles particules/mobs et pourrait nécessiter un rechargement du monde pour s'appliquer correctement.",
"effective.midnightconfig.entitiesDynamicLights": "Entités",
"effective.midnightconfig.glowSquidDynamicLights": "Les calmars lumineux émettent de la lumière",
"effective.midnightconfig.allayDynamicLights": "Les Allay émettent de la lumière",
"effective.midnightconfig.particlesDynamicLights": "Particules",
"effective.midnightconfig.fireflyDynamicLights": "Les lucioles émettent de la lumière",

"effective.midnightconfig.randomBlockDisplayTicks": "Ticks d'affichage aléatoires des blocs",
"effective.midnightconfig.randomBlockDisplayTicksTooltip": "Certains blocs Minecraft ont des effets visuels qui se déclenchent aléatoirement. Ces options remplacent les valeurs du ticker Vanilla pour permettre à ces effets de jouer à plus grande distance ou plus fréquemment, par ex. les feuilles de cerisier, les ondulations de pluie sur l'eau, l'apparition de poussière de sculk, etc...",
"effective.midnightconfig.emptyComment1": "",
"effective.midnightconfig.randomBlockDisplayTicksFrequencyMultiplier": "Multiplicateur de fréquence",
"effective.midnightconfig.randomBlockDisplayTicksFrequencyMultiplier.tooltip": "Multiplie la fréquence à laquelle le jeu exécute les ticks d'affichage aléatoires des blocs. Plus la valeur est élevée, plus l'impact sur les performances est important.",
"effective.midnightconfig.randomBlockDisplayTicksDistanceClose": "Distance proche",
"effective.midnightconfig.randomBlockDisplayTicksDistanceClose.tooltip": "Minecraft effectue deux passes à deux distances pour les ticks d'affichage aléatoires des blocs afin de faire en sorte que les blocs plus proches déclenchent plus souvent des ticks. C'est la première et la plus proche distance. Si vous voulez que les ticks soient linéaires et que les blocs proches ne déclenchent pas plus souvent, vous pouvez mettre cette valeur à 0 et l'autre à la distance souhaitée.",
"effective.midnightconfig.randomBlockDisplayTicksDistanceFar": "Distance lointaine",
"effective.midnightconfig.randomBlockDisplayTicksDistanceFar.tooltip": "Minecraft effectue deux passes à deux distances pour les ticks d'affichage aléatoires des blocs afin de faire en sorte que les blocs plus proches déclenchent plus souvent des ticks. C'est la première et la plus proche distance.",

"effective:modmenu.dashboard": "Tableau de bord"
}