Releases: LOLatom/VelthoricOverkillAddition
Releases · LOLatom/VelthoricOverkillAddition
Development Build (Nightly)
Commits
- bd1e4e0: Migrate terrain generation to native C++ greedy meshing (xI-Mx-Ix)
- bdcfe39: Add native C++ contact listener with per-block terrain material physics (xI-Mx-Ix)
- 7da1c6f: Use selection shapes for rigid bodies to support non-solid blocks like glass and torches (xI-Mx-Ix)
- 3eb2b39: Revert terrain collision to box shapes (xI-Mx-Ix)
- c773526: Enable enhanced internal edge removal for all bodies (xI-Mx-Ix)
- e59ccf2: Implement dynamic terrain interactions with mass-proportional localized audio, particle effects, and block destruction (xI-Mx-Ix)
- cef6d4f: Implement physics-driven interaction for doors and gates (xI-Mx-Ix)
- a7d24df: Centralize magic thresholds into GlobalConfig struct (xI-Mx-Ix)
- 14e8c6a: Resolve interaction bugs and implement normal-based directionality (xI-Mx-Ix)
- 19fdc2a: Disable RTTI and exceptions in CMake to match Jolt configuration (xI-Mx-Ix)
- f775400: Replace hardcoded gravity with dynamic PhysicsSystem getter (xI-Mx-Ix)
- c183279: Resolve world shutdown deadlock in physics and terrain systems (xI-Mx-Ix)
- efba5cc: Fix IllegalReferenceCountException by refactoring VxRawPayload to use byte arrays (xI-Mx-Ix)
- 891c8e3: Merge branch 'xI-Mx-Ix:master' into master (546f6b72786565)