Skip to content

Kiveshan/Dragos_Quest_GameDev

 
 

Repository files navigation

Drago's Quest: A Game Development Project

Table of Contents

  1. Screenshot 1: Character and UI Elements
  2. Screenshot 2: Collectable Items and Group Dynamics
  3. Screenshot 3: Boss Enemy and Scenery Change
  4. Project Summary

Screenshot 1: Character and UI Elements

Character and UI Elements

In this screenshot, you can see our main character, Drago, along with dynamic UI elements. The life bar is uniquely represented by eggs, and there's also a life counter and an egg tracker. These elements not only add to the game's aesthetic but also provide real-time feedback to the player.


Screenshot 2: Collectable Items and Group Dynamics

Collectable Items and Group Dynamics

This screenshot showcases the collectable items scattered throughout the game environment. These items were developed in Unity and coded using C#. The inclusion of collectables was a group decision, highlighting our team's collaborative spirit and diversity.


Screenshot 3: Boss Enemy and Scenery Change

Boss Enemy and Scenery Change

Here, you'll notice a significant change in the scenery, setting the stage for the boss enemy encounter. This layout was designed to differentiate the boss level from the rest of the game, adding an extra layer of excitement and challenge.


Project Summary

This was a short-term project consisting of only two levels, but it was an intensive learning experience. It provided me with a comprehensive understanding of game components and dynamics, serving as a valuable stepping stone in my journey into game development.

About

Game project for University

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages

  • C# 69.8%
  • ShaderLab 25.7%
  • HLSL 4.5%