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15 changes: 15 additions & 0 deletions GameData/RealSolarSystem/Compatibility/TimeWarp.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
// No need to override the user's settings when using BetterTimeWarp or TimeControl

RealSolarSystem:NEEDS[!BetterTimeWarpCont&!TimeControl]
{
timeWarpRates
{
rate1 = 10
rate2 = 100
rate3 = 1000
rate4 = 10000
rate5 = 100000
rate6 = 1000000
rate7 = 6000000
}
}
11 changes: 0 additions & 11 deletions GameData/RealSolarSystem/RealSolarSystem.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -17,17 +17,6 @@ REALSOLARSYSTEM
cam01FarClip = 1875000
}
}

timeWarpRates
{
rate1 = 10
rate2 = 100
rate3 = 1000
rate4 = 10000
rate5 = 100000
rate6 = 1000000
rate7 = 6000000
}
}

RSSRUNWAYFIX
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11 changes: 5 additions & 6 deletions Source/TimeWarpFixer.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using UnityEngine;
using System.Linq;
using UnityEngine;

namespace RealSolarSystem
{
Expand All @@ -23,15 +24,13 @@ public void Update()
if (!fixedTimeWarp && TimeWarp.fetch != null)
{
fixedTimeWarp = true;
ConfigNode twNode = null;

foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("REALSOLARSYSTEM"))
twNode = node.GetNode("timeWarpRates");

Debug.Log("[RealSolarSystem] Setting TimeWarp rates...");
ConfigNode twNode = GameDatabase.Instance.GetConfigNodes("REALSOLARSYSTEM").FirstOrDefault(n => n.HasNode("timeWarpRates"));

if (twNode != null)
{
Debug.Log("[RealSolarSystem] Setting TimeWarp rates...");

for (int i = 1; i < 8; i++)
{
if (twNode.HasValue("rate" + i))
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