Releases: Hanjo92/unity-mcp-ui-layout
Releases · Hanjo92/unity-mcp-ui-layout
v0.5.0
Highlights
- Adds DESIGN.md and design-token intake guidance for Unity UI tasks.
- Adds token-to-Unity mapping guidance for UGUI, TextMeshPro, UI Toolkit, and USS.
- Adds DESIGN.md build and repair examples.
- Updates SKILL.md, review checks, examples, root README, and platform adapters so design-system sources are read before visual styling.
Validation
quick_validate.py /Users/song/Projects/unity-mcp-ui-layout/unity-mcp-ui-layout->Skill is valid!git diff --check HEAD-> passed
Included PRs
Related issue: #50
v0.4.1
Added
- Expanded the practical example catalog with beginner first-layout, current-vs-mockup, localized text, long-label, scroll-view, settings dialog, responsive split-pane, tabbed detail screen, mockup decomposition, mobile device profile verification, and repair asset-aware reuse prompts.
- Added mobile device profile guidance for checking a main target, taller phone, and wider mobile or tablet profile before approving mobile-first layouts.
- Added release and maintenance notes for issue-to-release flow, release-prep checks, and repository upkeep.
Changed
- Tightened skill onboarding, routing, completion gates, prompt patterns, layout checks, and review checks around the new example coverage.
- Updated platform and root repository documentation with bilingual navigation and a clearer explanation of how
SKILL.md,references/,examples/, andPlatform/fit together. - Refreshed the backlog so shipped repository-polish and example-coverage work is no longer listed as open.
See CHANGELOG.md for the bilingual release notes.
v0.4.0
Highlights\n- Added UI Toolkit layout rules, failure patterns, and a practical example prompt\n- Added shared asset verification recipes for prefab, sprite, material, and TMP-style safety checks\n- Added practical asset naming and folder examples with before/after trees and variant-family organization\n\n## 주요 변경\n- UI Toolkit 레이아웃 규칙, 실패 패턴, 실전 예시 프롬프트 추가\n- prefab, sprite, material, TMP style 검증을 위한 shared asset verification 레시피 추가\n- before/after 폴더 트리와 variant family 구성을 포함한 자산 네이밍/폴더 실전 예시 추가
v0.3.1
Highlights\n- Synced Codex, Google Antigravity, and Claude platform documents with the latest layout guidance\n- Added BACKLOG.md for post-v0.3.0 improvement tracking\n- Refined repository description and topic metadata\n\n## 주요 변경\n- Codex, Google Antigravity, Claude 플랫폼 문서를 최신 규칙 기준으로 동기화\n- BACKLOG.md를 추가해 v0.3.0 이후 개선 후보를 정리\n- 저장소 설명과 토픽 메타데이터를 정리
v0.3.0
Highlights\n- Added mockup-native resolution, mockup decomposition, and repair/build mode guidance\n- Added asset discovery priority, asset naming/folder rules, and shared asset edit safety\n- Added text layout rules plus mobile safe-area remapping for notch-agnostic mockups\n- Added new practical examples and cleaned up the bilingual changelog\n\n## 주요 변경\n- 시안 해상도, 시안 분해, Repair/Build Mode 규칙 추가\n- 자산 탐색 우선순위, 자산 네이밍/폴더 규칙, 공유 자산 수정 안전 규칙 추가\n- 텍스트 레이아웃 규칙과 노치 없는 시안용 모바일 safe area 매핑 규칙 추가\n- 실전 예시 문서 추가 및 changelog 한글 깨짐 정리
v0.2.1
v0.2.1 - 2026-03-27
Added
- Sprite versus
RawImageguidance for static versus texture-driven UI assets - Review checks for catching static UI visuals that incorrectly drift into
RawImage - Failure-pattern guidance for converting ordinary static UI visuals back into the sprite workflow
Notes
- This is a documentation-focused patch release.
- The release captures the Sprite vs RawImage asset-usage rule added after
v0.2.0.
v0.2.0
v0.2.0 - 2026-03-27
Added
- Prefab promotion rules for repeated UI structures
- Existing prefab reuse decision rules for reuse, variant, wrapper, or a new base
- Prefab variant rules for controlled divergence from a shared base
- MCP call recipes and prompt patterns for prefab-oriented workflows
CHANGELOG.mdand root README release-notes link
Notes
- This is a documentation-focused release.
- The release consolidates the prefab reuse guidance added after
v0.1.0.
v0.1.0
Initial public release of the Unity MCP UI Layout repository.
Includes:
- Codex skill for Unity MCP UI layout work
- Platform adapters for Google Antigravity and Claude Artifacts
- UGUI anchor, CanvasScaler, popup, safe-area, and image-to-layout guidance
- Bilingual root README