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67 changes: 41 additions & 26 deletions GomokuCode/game.py
Original file line number Diff line number Diff line change
Expand Up @@ -22,79 +22,92 @@ def move_1step(self, input_by_window=False, pos_x=None, pos_y=None):
:param input_by_window: 是否从图形界面输入
:param pos_x: 从图形界面输入时,输入的x坐标为多少
:param pos_y: 从图形界面输入时,输入的y坐标为多少
:return: 落子是否成功
"""
while True:
try:
if not input_by_window:
pos_x = int(input('x: ')) # 接受玩家的输入人
pos_y = int(input('y: '))
if 0 <= pos_x <= 14 and 0 <= pos_y <= 14: # 判断这个格子能否落子
if self.g_map[pos_x][pos_y] == 0:
self.g_map[pos_x][pos_y] = 1
self.cur_step += 1
return
except ValueError: # 玩家输入不正确的情况(例如输入了‘A’)
continue
try:
if not input_by_window:
pos_x = int(input('x: ')) # 接受玩家的输入
pos_y = int(input('y: '))
if 0 <= pos_x <= 14 and 0 <= pos_y <= 14: # 判断这个格子能否落子
if self.g_map[pos_x][pos_y] == 0:
self.g_map[pos_x][pos_y] = 1
self.cur_step += 1
return True
else:
print("该位置已经有棋子,请选择其他位置。")
else:
print("输入的坐标不在有效范围内,请输入0到14之间的数字。")
except ValueError: # 玩家输入不正确的情况(例如输入了‘A’)
print("输入无效,请输入有效的数字坐标。")
return False

def game_result(self, show=False):
"""判断游戏的结局。0为游戏进行中,1为玩家获胜,2为电脑获胜,3为平局"""
# 1. 判断是否横向连续五子
# 判断是否横向连续五子
for x in range(11):
for y in range(15):
if self.g_map[x][y] == 1 and self.g_map[x + 1][y] == 1 and self.g_map[x + 2][y] == 1 and self.g_map[x + 3][y] == 1 and self.g_map[x + 4][y] == 1:
if self.g_map[x][y] == 1 and self.g_map[x + 1][y] == 1 and self.g_map[x + 2][y] == 1 and \
self.g_map[x + 3][y] == 1 and self.g_map[x + 4][y] == 1:
if show:
return 1, [(x0, y) for x0 in range(x, x + 5)]
else:
return 1
if self.g_map[x][y] == 2 and self.g_map[x + 1][y] == 2 and self.g_map[x + 2][y] == 2 and self.g_map[x + 3][y] == 2 and self.g_map[x + 4][y] == 2:
if self.g_map[x][y] == 2 and self.g_map[x + 1][y] == 2 and self.g_map[x + 2][y] == 2 and \
self.g_map[x + 3][y] == 2 and self.g_map[x + 4][y] == 2:
if show:
return 2, [(x0, y) for x0 in range(x, x + 5)]
else:
return 2

# 2. 判断是否纵向连续五子
# 判断是否纵向连续五子
for x in range(15):
for y in range(11):
if self.g_map[x][y] == 1 and self.g_map[x][y + 1] == 1 and self.g_map[x][y + 2] == 1 and self.g_map[x][y + 3] == 1 and self.g_map[x][y + 4] == 1:
if self.g_map[x][y] == 1 and self.g_map[x][y + 1] == 1 and self.g_map[x][y + 2] == 1 and self.g_map[x][
y + 3] == 1 and self.g_map[x][y + 4] == 1:
if show:
return 1, [(x, y0) for y0 in range(y, y + 5)]
else:
return 1
if self.g_map[x][y] == 2 and self.g_map[x][y + 1] == 2 and self.g_map[x][y + 2] == 2 and self.g_map[x][y + 3] == 2 and self.g_map[x][y + 4] == 2:
if self.g_map[x][y] == 2 and self.g_map[x][y + 1] == 2 and self.g_map[x][y + 2] == 2 and \
self.g_map[x][y + 3][y + 4] == 2:
if show:
return 2, [(x, y0) for y0 in range(y, y + 5)]
else:
return 2

# 3. 判断是否有左上-右下的连续五子
# 判断是否有左上-右下的连续五子
for x in range(11):
for y in range(11):
if self.g_map[x][y] == 1 and self.g_map[x + 1][y + 1] == 1 and self.g_map[x + 2][y + 2] == 1 and self.g_map[x + 3][y + 3] == 1 and self.g_map[x + 4][y + 4] == 1:
if self.g_map[x][y] == 1 and self.g_map[x + 1][y + 1] == 1 and self.g_map[x + 2][y + 2] == 1 and \
self.g_map[x + 3][y + 3] == 1 and self.g_map[x + 4][y + 4] == 1:
if show:
return 1, [(x + t, y + t) for t in range(5)]
else:
return 1
if self.g_map[x][y] == 2 and self.g_map[x + 1][y + 1] == 2 and self.g_map[x + 2][y + 2] == 2 and self.g_map[x + 3][y + 3] == 2 and self.g_map[x + 4][y + 4] == 2:
if self.g_map[x][y] == 2 and self.g_map[x + 1][y + 1] == 2 and self.g_map[x + 2][y + 2] == 2 and \
self.g_map[x + 3][y + 3] == 2 and self.g_map[x + 4][y + 4] == 2:
if show:
return 2, [(x + t, y + t) for t in range(5)]
else:
return 2

# 4. 判断是否有右上-左下的连续五子
# 判断是否有右上-左下的连续五子
for x in range(11):
for y in range(11):
if self.g_map[x + 4][y] == 1 and self.g_map[x + 3][y + 1] == 1 and self.g_map[x + 2][y + 2] == 1 and self.g_map[x + 1][y + 3] == 1 and self.g_map[x][y + 4] == 1:
if self.g_map[x + 4][y] == 1 and self.g_map[x + 3][y + 1] == 1 and self.g_map[x + 2][y + 2] == 1 and \
self.g_map[x + 1][y + 3] == 1 and self.g_map[x][y + 4] == 1:
if show:
return 1, [(x + t, y + 4 - t) for t in range(5)]
else:
return 1
if self.g_map[x + 4][y] == 2 and self.g_map[x + 3][y + 1] == 2 and self.g_map[x + 2][y + 2] == 2 and self.g_map[x + 1][y + 3] == 2 and self.g_map[x][y + 4] == 2:
if self.g_map[x + 4][y] == 2 and self.g_map[x + 3][y + 1] == 2 and self.g_map[x + 2][y + 2] == 2 and \
self.g_map[x + 1][y + 3] == 2 and self.g_map[x][y + 4] == 2:
if show:
return 2, [(x + t, y + 4 - t) for t in range(5)]
else:
return 2

# 5. 判断是否为平局
# 判断是否为平局
for x in range(15):
for y in range(15):
if self.g_map[x][y] == 0: # 棋盘中还有剩余的格子,不能判断为平局
Expand Down Expand Up @@ -182,7 +195,9 @@ def show(self, res):

def play(self):
while True:
self.move_1step() # 玩家下一步
move_successful = self.move_1step() # 玩家下一步
if not move_successful:
continue
res = self.game_result() # 判断游戏结果
if res != 0: # 如果游戏结果为“已经结束”,则显示游戏内容,并退出主循环
self.show(res)
Expand Down