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Fixed multiple Tilemap issues#63

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AntonPetrov83 wants to merge 10 commits intoGamesRightMeow:mainfrom
AntonPetrov83:bugfix/fix-issue-62
Open

Fixed multiple Tilemap issues#63
AntonPetrov83 wants to merge 10 commits intoGamesRightMeow:mainfrom
AntonPetrov83:bugfix/fix-issue-62

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@AntonPetrov83
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Fixes #62

@AntonPetrov83 AntonPetrov83 changed the title Optimized tilemap draw() loop and fixed parameters x, y not being used Fixed multiple Tilemap issues Feb 1, 2026
PD just skips invalid tiles.
@SHiLLySiT SHiLLySiT self-requested a review April 2, 2026 04:22
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Looks good, thank you!

🛑 REQUEST: I added a testing framework. Can you merge in main (feel free to resolve tilemap conflicts with your changes) and add tests?

🛑 REQUEST: I added a changelog.md and notes in the contributing.md. Can you add a line or two summarizing your changes?

@@ -85,11 +101,11 @@ function meta:drawIgnoringOffset(x, y, sourceRect)
end

function meta:getSize()
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🛑 REQUEST: can you add a test for this?

return self._width, self._height
end

function meta:getPixelSize()
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🛑 REQUEST: can you add a test for this?

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Tilemap implementation issues

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