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Entropinnyum iTNT#127

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LooseEthics wants to merge 5 commits intoGTNewHorizons:masterfrom
LooseEthics:entropinnyum-itnt
Open

Entropinnyum iTNT#127
LooseEthics wants to merge 5 commits intoGTNewHorizons:masterfrom
LooseEthics:entropinnyum-itnt

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@LooseEthics
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Implements GTNewHorizons/GT-New-Horizons-Modpack#22219
IC2 explosives inherit directly from Entity, so entropinnyum didn't eat them.
Now it does. Affects iTNT and nukes - actual nukes, not reactors.

@LooseEthics
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Added a fix for game crash when nuclear reactor explodes within the flower's range.

@LooseEthics
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A suggestion was made that we let the flower eat reactors, but destroy the flower and any nearby in the process. A new alternative nuclear protection.
Personally I like it, but I imagine it might be contentious, not to mention out of the scale of this PR.

@KleinGrrmpf
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A suggestion was made that we let the flower eat reactors, but destroy the flower and any nearby in the process. A new alternative nuclear protection. Personally I like it, but I imagine it might be contentious, not to mention out of the scale of this PR.

That sounds awesome! ^^

@LooseEthics LooseEthics mentioned this pull request Mar 16, 2026
@combusterf
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A friendly reminder that this mod is meant to resemble pure Botania. Adding features that are specific to the GTNH modpack should instead go in BotanicHorizons. If you want to change the default behaviour, a config should be available to turn it off.

@LooseEthics
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I'd say this is more of a bug fix. There already was some code for catching ic2 explosions via previous commits. Just for some reason it ignored iTNT and crashed on reactors due to a null pointer.

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3 participants