-
A giant Mod made by just a lot of people (look in the credits section of the readme for more info), that builds upon the finale with Grimora's chessboard.
-
MOST IMPORTANT: !!!YOU WILL ENCOUNTER BUGS!!!
-
BEWARE:
- THIS WILL UNLOCK CERTAIN STORY EVENTS IN ORDER FOR THE MOD TO WORK, WHICH ALSO MEANS UNLOCKING CERTAIN ACHIEVEMENTS!
- In the event you are starting from a brand new save, this mod will unlock all learned abilities, mechanics, and cards and some Story Events like the first tutorial battle, Bones, and a few others in order for this mod to work.
- I suggest restarting your game at least once if you haven't actually gotten to the finale.
-
If you want to discuss the mod further, join our Discord server! https://discord.gg/Xf8CBuS8a8
- If you would to help report issues, please raise a thread here with as much detail as you can provide: https://github.com/Arackulele/GrimoraMod/issues
- Bug reports can also be submitted on the Discord Server: https://discord.gg/Xf8CBuS8a8
- Currently investigating, although I'm not quite sure where the issue exactly lies. Tried messing around with the layer ordering and that didn't seem to fix the issue.
- Believe it or not, this is how the vanilla game code for the
Snipersigil is handled. It doesn't base it off how many attacks you're doing, it hard codes to either 2 forSplit Strikeor 3 forTri Strike.
- Make a backup of your save, then delete your current save. Having your current save already at the finale seems to break the mod.
-
4 New Challenges ( Soulless x2 , Fraile Hammer, Jammed Chair and Wilted Clover )
-
Challenges and anti Challenge Skulls are now properly colored ( challenge skulls are now cream-yellow and anti-challenge Skulls are electric-blue )
-
The KC mod related code has been basically completely rewritten, resulting in a much more stable experience ( major thanks to Kopie for this )
-
Changed the name of the Royals Revenge challenge to Royal Rumble
-
Fixed an issue where the player wouldnt gain Bones even when the No Bones Challenge is disabled
-
Fixed an issue where Quitting a Kc mod grimora run wouldnt delete the assosiated Save Data
-
Fixed an issue where quitting the game in a Kc mod Grimora run and returning to it would reset the Players Deck
-
Fixed Various issues with Challenges not applying behaviors properly
-
If you happen to encounter any further bugs, you may have to delete your
ModdedSaveFile.gwsavefile in your Inscryption directory. This is in the same directory as your main save file, SaveFile.gwsave -
Fixed issue with choosing a card causing a softlock. Apparently you can't use
.Any()on the override choices.
-
Potentially fixed issue with current save file already being at the Grimora finale.
- Thanks to the work already done by
divisionbyzorro#2868with the P03 Mod, I was able to borrow and tweak accordingly a lot of the code related to save file handling. - Still expect bugs because it is not perfect.
- Thanks to the work already done by
-
Initial beta for Ascension Mode! EXPECT A LOT OF BUGS!
- Challenge skull art courtesy of
Bt Y#0895. - No Bones: You no longer gain the extra bones after defeating bosses.
- Kaycee's Kerfuffle: The fourth turn of every battle, all your cards will are Frozen Away.
- Sawyer's Showdown: Lose 1 bone every 3 turns.
- Royal's Revenge: Every third card you play gains the
Lit Fusesigil.
- Challenge skull art courtesy of
-
The last Skeleton in your side deck pile now has 2 attack instead of 1.
-
Latch related abilities can no longer choose cards with 5 abilities as targets.
-
Chaos Strikedescription updated:[creature] will strike the opposing slots to the left, right, and center of it randomly, up to 3 times. -
Skin Crawlercan no longer go under other cards withSkin Crawler. -
Marrow Suckercan now only be activated if the card is not at max health. -
Malnourishmentwill now correctly cause the card having the sigil to die if the health reaches zero. -
Sea Shantywill now only buff Skeletons on the owner's side of the board, and not all Skeletons. -
Blood Guzzleris no longer possible to get on zero attack cards in the Electric Chair. -
Updated rulebook descriptions of
Power DiceandMarrow Suckerso that it better indicates what it actually does.
-
Fixed
Spectrabbitssigils not showing when drawn fromFecundity. -
Spectrabbitssigils will no longer stack.- This is to fix the issue with getting
FecundityandSentryon the rabbits to the point where you end up one-shotting everything.
- This is to fix the issue with getting
-
Vampireattack nerfed from 3 to 2. Bone cost buffed from 6 to 5. -
Jikininkiattack buffed from 0 to 1. Energy cost nerfed from 4 to 6.
-
Fixed issue when assets don't load fast enough on slow hard drives, causing exceptions when entering the game.
-
Added check to only replace the bomb object from
Explode On Deathwhen it's Grimora's finale. -
Cards can now have 5 abilities!
- The sigil icons have now also been resized and repositioned slightly to better fit on the cards.
-
Cursor interaction disabled at beginning of Electric Chair intro so you can't break the intro sequence...
-
Added custom animation controller for playing specific animations and better overall control for card animations instead of using patches.
-
Fixed Twin Giants and Bonelord playing attack animation after dying.
-
Fixed softlock with Twin Giants and Bonelord if their attack animations don't finish playing before another card attacks.
-
Now using
ModifyQueuedCardandModifySpawnedCardmethods instead of patches when spawning cards.
-
Fixed
Blood GuzzlerandMalnourishmentcausing a softlock if the card dies fromSharp Quillsor other means before the attack sequence finishes. -
Skeletons Within:
Once [creature] is struck, draw a card from your Skeleton pile.. Art courtesy ofBt Y#0895. -
Alternating Strikeicon will now flip if on the opponent side. -
Moved logic for enraging a Twin Giant to be inside the
Giant Strikesigil instead of Grimora's battle sequence.
-
Akisephila (Addie Brahem) for the Soundtrack
-
Cactus (cactus#0003) for making the official Trailer
-
Arackulele for Balancing, polish, and other miscellanious things
-
JulianMods (xXxStoner420BongMasterxXx) for refactoring the code.
-
Arackulele for additional programming
-
Kopie for some Bug fixes
-
Orochi Umbra for some code for the Ourobones Card
-
JulianMods (xXxStoner420BongMasterxXx) for a ton of the Code
Note from BongMaster 2022-04-30
- Due to the toxicity/negativity of the GrimoraMod server in regards to really any discussion that might be taking place, I'm going to be taking a hiatus from working on the mod.
- I personally have been private messaged from 6 different members in the server about ideas being not only shutdown, but aggressively attacked from other members in the server as well. I wanted to work on this mod as it was a great idea and to extend the Scrybe of the Dead even further, not deal with people who are unable to have a decent idea discussion or have no idea how to give constructive criticism.
-
LavaErrorDoggo (LavaErrorDoggo#1564) for making the Original Act 2 Cards but in full Size Artwork
-
Bt Y#0895 for a ton of 2D Assets for the Mods
-
Cevin_2006 (Cevin2006™ (◕‿◕)#7971) for additional Card art
and some Challenge Skull Art
-
Lich Underling (Lich underling#7678) for additional Card Art
-
Anne Ghoul for some additional Card Art
-
Pink (Pink#6999) for making the Boss Skull Models , currently working on a full crypt 3D Model, etc
-
Catboy Stinkbug (Catboy Stinkbug#4099) for the Board Skull 3D Models and Wilted Clover Model
-
Draconis17#3692 for the new energy cells game object.
-
JestAnotherAnimator for the new attack animations.
-
Primordial Clok-Roo (The Primordial Clok-Roo#2156) for a ton of future Dialogue
-
Bob the Nerd (BobTheNerd10#2164) for some dialogue
-
Spooky Pig (Mr. Etc.#3925) for event dialogue
-
Arackulele, for the original Dialogue
-
JulianMods (xXxStoner420BongMasterxXx) for additional Dialogue
- The people of the Grimora Mod Discord Server, for Ideas , voting on features and being awesome


