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Features

beacon_reach_multipler
(beacon_reach_multiplier * beacon level) + 10 = reach in meters
Effect duration is how long the effect lasts when it refreshes on a beacon tick. Adjust with:
beacon_duration_multiplier
effect duration in game ticks = (9 + beacon level * beacon_duration_multiplier) * 20
In vanilla you can build a pyramid as large as you want, but it only effects beacons up to 4 blocks tall. You can increase the max level which will affect the beacon's reach and effect duration. Adjust with:
beacon_max_pyramid_level
Beacons tick every 80 game ticks by default. You can change this to whatever you would like if you are so inclined. Adjust with:
beacon_tick_rate
This feature can be toggled on a per-effect basis, which gives you many options for how you want to configure it. However, by default this feature is on for each effect if you turn the mod on with /carpet xpbeacons true.
Essentially, what this feature does is make the effect strength or amplitude linearly proportional to your xp level.
Each effect has the same configuration parameters which are a part of the /xpbeacons command:
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<effect>_xp_based_amplitudecan be use to turn the feature on/off on the specific effect. -
<effect>_xp_ceilingis the max xp level that the effect amplitude will correlate to. -
<effect>_amplitude_ceilingis the max effect amplitude.
This feature is independent of the xp based amplitude, but I think they compliment each other well. This feature drains your xp as you use beacons.
Each effect has the same configuration parameters which are a part of the /xpbeacons command:
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<effect>_xp_draincan be use to turn the feature on/off on the specific effect. -
<effect>_xp_drain_rate: when<effect>_xp_drainis true each beacon tick takes away (_xp_drain_rate * effect amplifier) xp POINTS