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120 changes: 120 additions & 0 deletions src/layers/__tests__/constellation-art-layer.test.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,120 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import * as THREE from 'three';
import { createConstellationArtLayer } from '../constellation-art-layer.js';

const TEST_MANIFEST = {
id: 'test-manifest',
constellations: [
{
id: 'test-ori',
iau: 'Ori',
image: {
url: 'data:image/webp;base64,AAA=',
size: [128, 128],
anchors: [
{ pos: [10, 10], direction: [1, 0, 0] },
{ pos: [118, 10], direction: [0, 1, 0] },
{ pos: [64, 118], direction: [0, 0, 1] },
],
},
},
],
};

function createFakeTextureLoader() {
return {
load(_url, onLoad) {
onLoad({ dispose() {} });
},
};
}

function createSceneRoots() {
const scene = new THREE.Scene();
const mount = new THREE.Group();
const contentRoot = new THREE.Group();
const navigationRoot = new THREE.Group();
scene.add(contentRoot);
scene.add(navigationRoot);
contentRoot.add(mount);
return { scene, mount, contentRoot, navigationRoot };
}

test('ConstellationArtLayer tracks observer position by default', async () => {
const { scene, mount, contentRoot, navigationRoot } = createSceneRoots();
contentRoot.scale.setScalar(0.25);
navigationRoot.position.set(3, -2, 5);
scene.updateMatrixWorld(true);

const layer = createConstellationArtLayer({
manifest: TEST_MANIFEST,
textureLoader: createFakeTextureLoader(),
});
await layer.attach({ mount });
layer.update({
contentRoot,
navigationRoot,
frame: { deltaSeconds: 0.016 },
});
scene.updateMatrixWorld(true);

const layerWorldPosition = new THREE.Vector3();
const observerWorldPosition = new THREE.Vector3();
mount.children[0].getWorldPosition(layerWorldPosition);
navigationRoot.getWorldPosition(observerWorldPosition);
assert.ok(layerWorldPosition.distanceTo(observerWorldPosition) < 1e-8);
assert.equal(layer.getConfig().anchorMode, undefined);

layer.dispose({ mount });
});

test('ConstellationArtLayer tracks observer position without changing orientation', async () => {
const { scene, mount, contentRoot, navigationRoot } = createSceneRoots();
contentRoot.scale.setScalar(0.25);
scene.updateMatrixWorld(true);

const layer = createConstellationArtLayer({
manifest: TEST_MANIFEST,
textureLoader: createFakeTextureLoader(),
});
await layer.attach({ mount });

const layerGroup = mount.children[0];
const initialQuaternion = layerGroup.quaternion.clone();

navigationRoot.position.set(8, -4, 20);
navigationRoot.rotation.set(0.7, -0.3, 0.2);
scene.updateMatrixWorld(true);
layer.update({
contentRoot,
navigationRoot,
frame: { deltaSeconds: 0.016 },
});
scene.updateMatrixWorld(true);

const layerWorldPosition = new THREE.Vector3();
const observerWorldPosition = new THREE.Vector3();
layerGroup.getWorldPosition(layerWorldPosition);
navigationRoot.getWorldPosition(observerWorldPosition);

assert.ok(layerWorldPosition.distanceTo(observerWorldPosition) < 1e-8);
assert.deepEqual(layerGroup.quaternion.toArray(), initialQuaternion.toArray());

navigationRoot.position.set(-3, 2, 7);
navigationRoot.rotation.set(-0.4, 0.5, -0.1);
scene.updateMatrixWorld(true);
layer.update({
contentRoot,
navigationRoot,
frame: { deltaSeconds: 0.016 },
});
scene.updateMatrixWorld(true);

layerGroup.getWorldPosition(layerWorldPosition);
navigationRoot.getWorldPosition(observerWorldPosition);
assert.ok(layerWorldPosition.distanceTo(observerWorldPosition) < 1e-8);
assert.deepEqual(layerGroup.quaternion.toArray(), initialQuaternion.toArray());

layer.dispose({ mount });
});
10 changes: 10 additions & 0 deletions src/layers/constellation-art-layer.js
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,8 @@ export function createConstellationArtLayer(options = {}) {
let meshes = [];
const meshesByIau = new Map();
const targetOpacityByIau = new Map();
const _observerWorldPosition = new THREE.Vector3();
const _observerInContentPosition = new THREE.Vector3();

function readMeshOpacity(mesh) {
return Number(mesh?.material?.uniforms?.opacity?.value ?? 0);
Expand Down Expand Up @@ -116,6 +118,14 @@ export function createConstellationArtLayer(options = {}) {
await buildGroup();
},
update(context) {
if (context?.navigationRoot && context?.contentRoot) {
_observerWorldPosition.copy(context.navigationRoot.position);
context.navigationRoot.parent?.localToWorld?.(_observerWorldPosition);
_observerInContentPosition.copy(_observerWorldPosition);
context.contentRoot.worldToLocal(_observerInContentPosition);
group.position.copy(_observerInContentPosition);
}

const deltaSeconds = Number.isFinite(context?.frame?.deltaSeconds)
? Math.max(0, Number(context.frame.deltaSeconds))
: 0;
Expand Down